"Dual wield full raid buffs (including mongoose and elemental sharpening stones) example from the back:
+0 hit +50% crit: 5.6% dodge, 24.6% miss, 40% glancing blow, 29.8% crit
= 20.2% of your crit rate did nothing
+6 hit +40% crit: 5.6% dodge, 18.6% miss, 40% glancing blow, 35.8% crit
= 4.2% of your crit rate did nothing
+15hit +33% crit: 5.6% dodge, 9.6% miss, 40% glancing blow, 33% crit, 12% hit
= no +crit was wasted in this example"
"Realizing his stupidity, Elliot maneuvers around behind the boss mob to continue his attacks. From behind, a mob cannot parry or block, so Elliot's attack table now looks like this:"
Result Chance "Die Roll"
Miss 24.40% 0.01 - 24.40
Dodge 5.40% 24.41 - 29.80
Parry 0% —
Block 0% —
Glancing Blow 40.00% 29.81 - 69.80
Crushing Blow 0% —
Critical 30.00% 69.81 - 99.80
ordinary hit 0.20% 99.81 - 100.00"
Chest | Cloth |
---|
At a closer look, judging from the spell icons and the weapon he has equipped, this looks like patch 2.0.
+2.5 weaponskill = +1% hitHey Psojed,
I wanted to ask you if you have any info about the exact hit chance (or miss chance) formula for melee (not dual wielding).
I found a formula on an old Peenix post, but i'm not sure if it is right, or if it is the way it is calculated here on Kronos. The formula is:
"If the difference between the mob's Defense Skill and your Weapon Skill is less than or equal to 10 then the formula for calculating your base miss rate against that mob is:
5% + (Mob's Defense Skill - Your Weapon Skill) * 0.1%
If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss rate against that mob is:
6% + (Mob's Defense Skill - Yuur Weapon Skill - 10) * 0.4%"
Is it the same info you have? Because I can't find anything about hit caps on your main post of this thread.
Thank you!
+2.5 weaponskill = +1% hit
"If the difference between the mob's Defense Skill and your Weapon Skill is less than or equal to 10 then the formula for calculating your base miss rate against that mob is:
5% + (Mob's Defense Skill - Your Weapon Skill) * 0.1%
If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss rate against that mob is:
6% + (Mob's Defense Skill - Yuur Weapon Skill - 10) * 0.4%"
You guys should refrain from using information from old wikis and forum posts, they can be wildly innacurate and were based on the Blizzard servers.
Especially concerning the melee calculations, there never was any blue post detailing all the formulas like casters had. All the numbers you see are the result of hitting stuff thousands of times and recording the data.
We're on a private server based on an open source emulator, we can look at the code and find out the exact mechanics for everything, and when in doubt we can ask the Kronos devs if they modified them.
Close but not quite.
The second formula should be 7% + (Mob's Defense Skill - Your Weapon Skill - 10) * 0.4%"
Source: https://github.com/cmangos/mangos-c...76260a8f1fd3aab7b130f/src/game/Unit.cpp#L2640
I'm pretty sure Kronos is based on Mangos and they didn't create their own core.Thanks for the answer! Good to know the official mangos formula, I was too lazy to find it in the core by myself :tongue:
Well, although it is pretty obvious to check mangos code, that's not exactly the same core as Kronos', because our core is totally independent and made only for this server, so we can't assume that this is the formula the server is using. And, in my opinion, asking the devs what is the exact formula would take the fun of discovering it.
Anyways, I was aiming to find an original source that made those tests, and get the info from those thousands of hit samples, so we can claim a "blizzlike" formula for hit. Too bad there isn't a good source for that.