Psojed
Authorized
- Joined
- Jan 13, 2009
This thread start without any explanation so i don't understand it...
It was a place for people who sought information about "how stuff works" in vanilla without the need to research historical entries for hours. Also, this thread is much older than your forum registration, so it's no wonder you don't understand it :wink:
Even if Mangos was used as a base for Kronos core back then (I don't know/remember), it is no longer interesting to us, because of the thousands of changes made to the core during the development of Kronos. In other words, whatever you find today in the official Mangos source codes is most likely invalid for Kronos - and not just because lots of that stuff was ported from TBC Mangos.You guys should refrain from using information from old wikis and forum posts, they can be wildly innacurate and were based on the Blizzard servers.
Especially concerning the melee calculations, there never was any blue post detailing all the formulas like casters had. All the numbers you see are the result of hitting stuff thousands of times and recording the data.
We're on a private server based on an open source emulator, we can look at the code and find out the exact mechanics for everything, and when in doubt we can ask the Kronos devs if they modified them.
Since Kronos strives to provide mechanics very close to what the official servers were back in 2006, using the old wikis and forum posts might in fact be your best shot for finding relevant information. But you are also right that there was lots of nonsense posted back then, which is why you should crosscheck your findings with other sources if possible.
Either way, its very possible that the devs changed it to Baeza's formula, who edited wowwiki back in the day and some people believe was a Blizzard dev or had inside knowledge.
I don't think anyone even got close to gathering the necessary data to draw any accurate conclusions (hundreds of thousands of hits).
Beaza didn't actually post anything about hit or miss formula, he only edited wowwiki for glancing blows information. The first entry on wowwiki copied the information from Rogue forums in 2005. Note that there are some things mentioned in the guide that were changed later, for example back in 2005, dual wield had hard capped 19% miss rate, which wouldn't go down. This was changed later.
I'm sure that doing tests was the only way to tell how stuff works, unless a CM actually popped in and told people how stuff works. Usually these kinds of posts are archived.
http://www.lurkerlounge.com/forums/printthread.php?tid=4500
http://forums.elitistjerks.com/forums/topic/6633-dagger-skill-question/
Warrior and Rogue threads are the ones you have to check for proper info if you want to solve this. I'm lazy to search for relevant topics today.
Hey Psojed,
I wanted to ask you if you have any info about the exact hit chance (or miss chance) formula for melee (not dual wielding).
I found a formula on an old Peenix post, but i'm not sure if it is right, or if it is the way it is calculated here on Kronos. The formula is:
"If the difference between the mob's Defense Skill and your Weapon Skill is less than or equal to 10 then the formula for calculating your base miss rate against that mob is:
5% + (Mob's Defense Skill - Your Weapon Skill) * 0.1%
If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss rate against that mob is:
6% + (Mob's Defense Skill - Yuur Weapon Skill - 10) * 0.4%"
Is it the same info you have? Because I can't find anything about hit caps on your main post of this thread.
Thank you!
I only know these two formulas were posted by some rogue who edited wowwiki in 2007. Will need to find some relevant info first.