• Dear Guest,

    You're browsing our forum as a Guest meaning you can only see a portion of the forum in read-only mode.
    To view all forum nodes and be able to create threads/posts please register or log-in with your existing account.

    TwinStar team

Disabling world buffs

Should world buffs be changed?

  • Yes, disable world buffs in raids

    Votes: 72 38.7%
  • Yes, keep the current system but make buffs tick even when you log out

    Votes: 18 9.7%
  • No, I dislike the current system but it's blizzlike

    Votes: 18 9.7%
  • No, I like the current system

    Votes: 78 41.9%

  • Total voters
    186
The main problem is that the world buffs are too powerful when all of them are used together. Full world buffs allow guilds to disregard boss mechanics. Not completely obviously, but to a great extent. If you can kill Gluth before the first decimate, if you can kill Faerlina without needing to sacrifice adds, if you can kill Maexxna without getting stunned during the berserk... we can go on and on. Is this what the community wants?

If the community does it that way, then it is what the community wants. There is no need to remove the buffs in order for them not to be used.

However, if a new player (level 5-15) runs by Stormwind gate and gets Onyxia head buff accidently, that is a great help to him or her. Or if anybody started playing right at the time when Darkmoon Faire takes place. Those things do help a lot of people directly or indirectly, while abusing buff system is purely voluntarily choice of those who might later complain about the game being too easy.
 
@People talking about skill: The only thing that matters is that all your raiders are alive and that the boss is dead. It'll save much more time not having to pick up corpses from the ground who turn out to be unproductive because they lost their world buffs for being greedy and not going out of/hiding from the fire.
 
But if you remove world buffs.. Everybody will still be equal, regardless of death count.

Definitely good to punish the people who can properly avoid mechanics, by forcing them down to the same power level of people who can't play correctly and survive.

/s
 
Last edited:
I think world buffs should be available in all raids except for naxxramas. Reason being that theres nothing else after Naxxramas. World buffs can help new guilds establish themselves on the server, build up gear in the lower raids in order to get "ready for naxx" and the older guilds can enjoy faster clears on their farm raids and look forward to the "real" challenge on their naxx days.

The main problem is that the world buffs are too powerful when all of them are used together. Full world buffs allow guilds to disregard boss mechanics. Not completely obviously, but to a great extent. If you can kill Gluth before the first decimate, if you can kill Faerlina without needing to sacrifice adds, if you can kill Maexxna without getting stunned during the berserk... we can go on and on. Is this what the community wants?

Curse vs Heigan
https://www.youtube.com/watch?v=kCnk6lwi2ug
- no wbuffs
- also Heigan got 1,800,000 HP, and first dance is after 90sec, thats 20k raid dps to kill him before dance
- Ouro 2,000,000HP is speed killed within 62-80sec already

Curse vs Sapphiron
https://www.youtube.com/watch?v=L7xktwZNL9E
- Rend + Ony

Curse vs 4HM
https://www.youtube.com/watch?v=IE-8l3UXtYI
- no wbuffs

Curse vs Thaddius
https://www.youtube.com/watch?v=bkHSb4cwYPc
- no wbuffs

Curse vs Noth
https://www.youtube.com/watch?v=u_HfJ01uyJw
- no wbuffs

Curse vs Loatheb
https://www.youtube.com/watch?v=bMWKNeIISmo
- no wbuffs

Curse vs Fearlina
https://www.youtube.com/watch?v=phPYv6-1J0k
- no wbuffs

Curse vs Patchwerk
https://www.youtube.com/watch?v=Cd1ylt88LQ0
- no wbuffs

So only 1 video with wbuffs used(Ony + Rend), no Zandalar or DMnorth buffs. No excessive wbuff stacking.
Im not saying this is proof nobody used wbuffs, kek.
I post this to show that stuff is killable without wbuffs just fine, its not the end of the world if you disable them just for Naxx.

So +1 from me, disable for Naxx because its the last raid we get.
And please do it in a nice way, like KT yelling something: "Your Warchiefs Blessing does not work in my Realm of Death!" and purge...
 
You're forgetting one thing. Some guilds are not interested in only killing a boss, get the loot and move on. Some people actually enjoy being able to see what their highest damage done, boss kill time or just overall clearing an instance in a really fast way. Why should they be denied from doing that?

People on this forum are so dull. Thinking that the average players are as clueless as they were back in 2006. There are tons of information, strategies and videos that has been out for almost 12 years. Nothing is new to us at this point.

I'm sorry but no matter what you're doing to the release of naxxramass. Disable buff, tweak with the health value and so on. Guilds on this server like Synced and Vanguard are going to be clearing it the day it's released. No matter what. there is no way for kronos team to actually delay any of these guilds from slaying KT the first day. They are ready to raid for 10+ hours if that's what it takes.

So yeah, there is no point in removing the buffs from entering the instance. No guild is forced to take them. most guilds just do it because it makes their lives a bit more easier. If you happen to be in a "top end" guild, dont come here and cry to the devs that they should remove these buffs because you're too lazy to actually get them. You decided to join a guild that focuses on getting world buffs weekly and now you have to live with it. If it does not suit you then go find a new guild that's not getting these buffs. period.


Just release naxx with all buffs being available upon entering the instance. They will end up dying from a boss being bugged or trash anyways. Don't waste your time trying to implement a system that you're later going to be removing.
 
Last edited:
KT yelling something: "Your Warchiefs Blessing does not work in my Realm of Death!" and purge...

Please implement this always for every boss, so horde can't have 40% more haste (combined with windfury) compared to Alliance.
 
You guys are fighting over something that isn't even close to being released, get a life
 
If certain guilds will kill KT on release day that's fine, just let them do it without world buffs so to at least give them a challenge.

The idea of killing Heigan before first dance, thereby reducing him to a simple tank and spank, shows just how ridiculously easy world buffs can make encounters.

EDIT:
Everybody knew about windfury totems before rolling alliance. If it's such a big issue just reroll horde please. Just don't complain about paladin buffs afterwards.
 
Last edited:
i guess this is on topic for ppl who don't read discord, they will be changing songflower respawn timer to 25 minute (static i presume)
 
still time to level and gear up on elysium, they are probably gonna release naxx before kronos :lol:
 
Curse vs Heigan
https://www.youtube.com/watch?v=kCnk6lwi2ug
- no wbuffs
- also Heigan got 1,800,000 HP, and first dance is after 90sec, thats 20k raid dps to kill him before dance
- Ouro 2,000,000HP is speed killed within 62-80sec already

Curse vs Sapphiron
https://www.youtube.com/watch?v=L7xktwZNL9E
- Rend + Ony

Curse vs 4HM
https://www.youtube.com/watch?v=IE-8l3UXtYI
- no wbuffs

Curse vs Thaddius
https://www.youtube.com/watch?v=bkHSb4cwYPc
- no wbuffs

Curse vs Noth
https://www.youtube.com/watch?v=u_HfJ01uyJw
- no wbuffs

Curse vs Loatheb
https://www.youtube.com/watch?v=bMWKNeIISmo
- no wbuffs

Curse vs Fearlina
https://www.youtube.com/watch?v=phPYv6-1J0k
- no wbuffs

Curse vs Patchwerk
https://www.youtube.com/watch?v=Cd1ylt88LQ0
- no wbuffs

So only 1 video with wbuffs used(Ony + Rend), no Zandalar or DMnorth buffs. No excessive wbuff stacking.
Im not saying this is proof nobody used wbuffs, kek.
I post this to show that stuff is killable without wbuffs just fine, its not the end of the world if you disable them just for Naxx.

So +1 from me, disable for Naxx because its the last raid we get.
And please do it in a nice way, like KT yelling something: "Your Warchiefs Blessing does not work in my Realm of Death!" and purge...

Every single video has a raid full of people that used flask of the titans. They spent months doing this and the entire raid had full resistance sets ready from Naxx drops and some people had tons of t3 by that stage. Make an argument, but don't use old vanilla videos.
 
Judgind from the chat reactions. Sapphiron, Thadius, Noth, Loatheb and Patchwerk are their first kills. People don't react like this when you kill a boss on farm. Also you don't anounce it in world chat (Noth video 12:42).
4 horsemen might be a farm kill. The druid is clearly wearing a T3 chest that drops from the encounter, but people are still celebrating the kill and at 9:20 you can see a comment saying "3 days of attempts" "record tbh". So it might be entirely possible that the druid got the chest piece while raiding with another guild. Curse wasn't a guild getting the world firsts. Their best score is world 7th on Thaddius. On other bosses they didn't even get into the top 10.
Fearlina is clearly a farm kill.

Nice try to discredit the evidence, but a poorly executed one. Also remember that world first Kel'Thuzad was 2 and a half months after Naxx release. That means this guilds's Sapphiron kill probably happened around 3-4 months after Naxx release. That means it's not only possible, but very likely that everyone had resistance gear from Naxx and a lot of T3 pieces (as you said, they have been there for months).

May I ask what is a better evidence for an argument about original Naxxramas then a video from original Naxxramas when it was current content in your opinion?
 
I'd be all for removing world buffs at the moment they're a crutch used to cover up the fact that many people still fuck up mechanics a lot either through laziness or forgetfulness, it would sharpen raids up a bit. I'd wager that a few guilds are in for a shock in Naxx when they may well not have full buffs for every boss pull, assuming it's actually tuned properly.
 
There is no argument for or against world-buffs in naxx other than simply using logic. Making reference to old wow, when bugs, patch increments, terrible skill, bad theorycrafting, different gear setups, less information etc. was plaguing the game then is moronic. Kronos is also highly customized and lack tons of Blizzlike elements.
Making an argument that "it's possible" without world buffs cause 'look these guys did it in 2005' (When AQ40 took 6 hours to clear) is just a bad argument. It's not going to change the outcome in the slightest whether world buffs are there or not. Those bosses are going to die day1 with or without world-buffs. Make your argument on the principle of world-buffs itself, not it's impact on raids when compared to old vanilla days.
Also, your reply is wholly off-topic and nonsensical. What is that video supposed to disprove or prove? Make your argument for or against world-buffs by considering it in itself. Is raid-logging good, is forcing people to get them good, are they destroying certain dynamics around the server etc. An argument based on raid-difficulty is a stupid one. Vanilla is a joke. Like Erminn has said multiple times, no one with half a brain considers "difficulty" in vanilla.
My discrediting of that video is based on 2 things: 1) They were buffed to a point where it can be effectively seen as having world-buffs anyway and thus it doesn't support your argument. 2) They had months longer to prepare for those bosses and still needed those incredible excess of gear over the world-first guilds, meaning they were bad. How did the world first guilds kill it so quickly (comparatively) to them? Can't be that the encounters were fine-tuned could it? Clearly not. Compared to your average wow player nowadays, those guys are atrocious! They would turn over in their grave if they knew that we are clearing AQ40 under an hour with 30 people in a raid.
 
Last edited:
For a competition to be fair EVERYONE that competes need to compete at the same level, fact is that K1 has raided longer and even had 7x xp events to prepare with warlocks and alts. So its comes down to a few simple questions what we want to actually value more in the release of naxx;
1) Fair competing for bosskills
2) Blizzlike, no matter what
3) Some middleground

My own opinion is that a middleground would be better, as someone said disable worldbuffs for 100days (and explicitly state wich ones these are, theres more buffs like barrens armor etc). The middleground would make it so that upon release theres simply 40 players with their mains and no unfair advantage of twinked alts and mass warlocks for summons (wich probably wasnt possible on K2).

Im voting "disable worldbuffs" but im hoping that we can have a middleground so we dont have a gluthkill before decimate or faerlinakill without sacrifice.
 
Last edited:
Top Bottom