Hello Kronos.
First of all, as a veteran Kronos player who started here in day 1, long ago during that saturday afternoon in march 2015, I would like to say that I am and I will always be truly greatful for all the efforts you put into this project. We have the chance to play and have so much fun for free only because of you. Thank you very much for that.
With that being said, I feel like I need to share my feelings about this past weekend, and how the greatly announced Kronos Naxxramas release turned out to be.
If I had to choose only one word to describe the whole release would be "dissapointing". Don't get me wrong, competing for something I care about is always entertaining for me and I had lots of fun.
Then, why do I say that it was dissapointing? Well, mainly because Kronos is supposed to be a synonym of quality. You always put great effort into detail, and although you are not perfect and the server still has many many bugs, the overall quality of this project has always been really good compared to your competition.
So I ask myself: what the hell happened here? I mean, Naxxramas is the ultimate goal of the whole game. The most important instance. The AQ40 release may have had its problems, but for this you prepared for a long time, did PTR testing (unlike AQ) for all wings except the final one, you delayed its release for so many months, and for what? For:
1. Having bugs that were already reported and fixed in the PTR back on live: Patchwerk's Hateful Strike based on threat instead of health (Naxx is WotLK! xD), Anub'rekhan's Impale, among others.
2. Not fixing issues reported months ago during each corresponding PTR.
3. Not doing a proper testing for basic things, like zone in to the raid for example, or the annoying silverpine teleport.
4. The animations of some bosses' abilites absolutley screwed.
And I could keep on listing things, but I think I made my point. With all the time you took to prepare this release, if we are to compare to our competition who probably took half the time you did to prepare their release, I think you can make your own conclussions.
On the other hand, as many of you already know, Kronos had the KT bug fixes ready to be applied the very first night after Synced and Vanguard did many attempts to kill him. I wonder, why haven't you applied it already? Why didn't you apply it that very same night? Why are you waiting untill wednesday? Are those guild the only ones that matter here or what? Those kind of decisions increase even more my feelings of dissapointment.
This weekend left a bad taste, and a bad memory that I will probably never forget. I had high hopes for you.
Well not everything was bad, as I said I had lots of fun, and there are really good memories too that I will treasure.
Things I think you did right:
- Disabling world buffs (thank you very much for this!).
- Overtuning at least the last 2 bosses (it really felt like a real progression! If you would have not done that, the whole instance would have been a joke. Sorry but if you did overtune any other bosses, it was hardly noticeable).
- Having GMs almost 100% of the time helping people that got bugged or needed help with Naxx issues (teleported to Silverpine, etc).
I have no doubt that you will fix all Naxx problems eventually and it will turn to be a great quality raid in the end, but this release at least for me was extremely dissapointing.
Thanks for reading my text-wall to anyone that took the time for it.
See you in the battlefield.
First of all, as a veteran Kronos player who started here in day 1, long ago during that saturday afternoon in march 2015, I would like to say that I am and I will always be truly greatful for all the efforts you put into this project. We have the chance to play and have so much fun for free only because of you. Thank you very much for that.
With that being said, I feel like I need to share my feelings about this past weekend, and how the greatly announced Kronos Naxxramas release turned out to be.
If I had to choose only one word to describe the whole release would be "dissapointing". Don't get me wrong, competing for something I care about is always entertaining for me and I had lots of fun.
Then, why do I say that it was dissapointing? Well, mainly because Kronos is supposed to be a synonym of quality. You always put great effort into detail, and although you are not perfect and the server still has many many bugs, the overall quality of this project has always been really good compared to your competition.
So I ask myself: what the hell happened here? I mean, Naxxramas is the ultimate goal of the whole game. The most important instance. The AQ40 release may have had its problems, but for this you prepared for a long time, did PTR testing (unlike AQ) for all wings except the final one, you delayed its release for so many months, and for what? For:
1. Having bugs that were already reported and fixed in the PTR back on live: Patchwerk's Hateful Strike based on threat instead of health (Naxx is WotLK! xD), Anub'rekhan's Impale, among others.
2. Not fixing issues reported months ago during each corresponding PTR.
3. Not doing a proper testing for basic things, like zone in to the raid for example, or the annoying silverpine teleport.
4. The animations of some bosses' abilites absolutley screwed.
And I could keep on listing things, but I think I made my point. With all the time you took to prepare this release, if we are to compare to our competition who probably took half the time you did to prepare their release, I think you can make your own conclussions.
On the other hand, as many of you already know, Kronos had the KT bug fixes ready to be applied the very first night after Synced and Vanguard did many attempts to kill him. I wonder, why haven't you applied it already? Why didn't you apply it that very same night? Why are you waiting untill wednesday? Are those guild the only ones that matter here or what? Those kind of decisions increase even more my feelings of dissapointment.
This weekend left a bad taste, and a bad memory that I will probably never forget. I had high hopes for you.
Well not everything was bad, as I said I had lots of fun, and there are really good memories too that I will treasure.
Things I think you did right:
- Disabling world buffs (thank you very much for this!).
- Overtuning at least the last 2 bosses (it really felt like a real progression! If you would have not done that, the whole instance would have been a joke. Sorry but if you did overtune any other bosses, it was hardly noticeable).
- Having GMs almost 100% of the time helping people that got bugged or needed help with Naxx issues (teleported to Silverpine, etc).
I have no doubt that you will fix all Naxx problems eventually and it will turn to be a great quality raid in the end, but this release at least for me was extremely dissapointing.
Thanks for reading my text-wall to anyone that took the time for it.
See you in the battlefield.