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    TwinStar team

Almost ready for release , but we need your help!

indaco

Authorized
Joined
Aug 13, 2013
Server is almost ready for a proper release and we are looking for fix all exploit which are common on other server, if you can suggest any to check reply here or on irc.

already fixed :
raven hill worm
Stv gorilla
Ravenhold chest
Barren swarm
Brd not elite
 
Scarlet Monestary works good with all those Events and stuff?

How about Charging to a hill?

Will a there be a stresstest?

i dont know so many bugs, but if all the Events work fine then i shall be happy.
 
Name some exploits that you are aware of on other projects :)
If you are not comfortable with sharing them openly here contact Chero directly.
 
Off the top of my head:

Felwood Dancing Troll Village
Tanaris Insects Noxious Lair
Western Plagueland worms
WPL Mrs Dalson's Diary
BRD Lyceum
Enchanted Moonstalker Cloak
EPL Priest Benediction Quest
 
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On feenix In BRD in the dark vault, the dark coffer and bigger coffers respawns after 10 or 30 min so you can farm what's in it. I had to camp it cause the burning essence was super rare.


Alt f4 trough door?
 
Gold exploit: A Terrible Purpose quest in Silithus rewards players with a necklace in the mailbox about 45 minutes after quest completion. This quest was exploited on Emerald Dream to make gold by taking the necklace out of the mailbox and leaving the letter in the mailbox. After taking out the necklace, players would log off then log back in and another necklace would appear in the mailbox.
 
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What about the wall jumping in Zul'Farrak at the right side of the door leading to the last boss in front of the pyramid ? In Feenix we could skip the event (wich was not working).
 
1. Powerleveling exploit: I don't know if this existed in Vanilla, but on Emerald Dream you can powerlevel someone from 55 to 60 in about 2 hours by mass spawning and killing the whelps in UBRS.

2. Doomguard spawning: On Emerald Dream there was a bug where if you clicked the Doomguard summoning stone multiple times, each click would spawn a Doomguard. This resulted in Ironforge and Orgrimmar being overrun by hundreds of Doomguards because of one mischievous Warlock and a few of his friends spam clicking the Doomguard summoning stone.
 
On Rebirth you could pull Hive'Ashi Stingers to the guards at Cenarion Hold and let them kill the bugs for quest credit towards "Target: Hive'Ashi Stingers" as long as you hit them once.
 
Dunno how that works on Kronos but in the default state of mangos you can do that with every single friendly and aggressive guard in the game. They fixed it later on with a patch on RB. Implemented a rule when a NPC dealt %50 of the damage, you wouldnt get XP/Loot.

I dunno much about abuses, only abusable problems i encountered were about NPCs that spawned adds. Such as all the silithid swarmers etc, their swarm had very low hp and could be 1 shotted. Awarding huge amounts of XP.
Also, loot tables on those spawned/summoned NPCs were always problematic, may do good to double check :p
 
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Gold exploit: A Terrible Purpose quest in Silithus rewards players with a necklace in the mailbox about 45 minutes after quest completion. This quest was exploited on Emerald Dream to make gold by taking the necklace out of the mailbox and leaving the letter in the mailbox. After taking out the necklace, players would log off then log back in and another necklace would appear in the mailbox.

Lol i find this hilarious. I'll let you know in like 45 minutes if this occurs or not.
 
hi im a tester and i couldnt find a Hive mob that can summon a bug. do you know the name?

The Gaping Chasm in Tanaris... they summon mobs with 1 HP. They don't give XP, already tested it broski :p
 
Both player summoned Doomguards and Infernals are supposed to despawn the moment that their Hate list is clear.

http://wowmb.net/forums/f9/2827-infernal_doomguard_discussion/p2/
Post 12, answer to question #5

Every mangos core server has summoned Infernals & Doomguards last for 30 minutes after their Hate list is clear, with the timer reset if a new target is added to their hate list. Warlocks would exploit this by running a level 1 alt out to either Goldshire or Crossroads and using the alt for the ritual to summon up monsters that wouldn't leave for the Lulz.

Not classic, please have it working as per old retail.
 
SM cathedral--you can loot Highlord Mograine and run out of the cathedral area/feign death to reset the fight to farm that weapon

SM cath/BRD emperor's room--mobs become deleashed after dying/feigning death/vanishing the first pull.

purgatory isle in hillsbrad--stock mangos server has the elites there hitting for 50-100 damage on leather gear, and having 1000 hp while giving elite xp
 
silithus windstone mats exploit :cool2: but maybe it should be like that:wub:
And maybe some quest in Kharanos's inn (escort maybe cant remember its name) IF reputation exploit ^^ it shouldnt be repeatable
 
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pulling the BRD emp without killing the adds

this is sometimes done by killing the princess by herself first, who does not pull adds... on other servers that is

rebirth allegedly tried fixing this but was unsuccessful

you can't pickpocket players for a few of their silver or copper(dunno if this is a bug :p)

being able to get unlimited essence mangoes from ZG rep for free(dunno if its a bug)
being able to get unlimited ZG pots from the island for free after hitting revered(RB fixed this, as a comparison)

there are so many places in Cenarion Hold where you can hit players but they can't hit you back, its ridiculous

you can even get on top of the highest pillar in CH as a mage and hit people from there, and no NPCs would be able to hit you

do similar stuff in booty bay and gadget by adding more guards, but not ratchet; a notorious no-guard zone in ratchet is near the anvil away from the gate closest to it near the big cage, and on top of the roofs and partway up one of the pipes could be an issue as well

the drop rate for Bloodscalp Tusks
I'm sure I'm not the only one who remembers that, but thats a bug(or is it?) and not an exploit

"sea witch" nagas in the zoram strand(ashenvale coast) who drop lots of stuff they may not be intended to be dropped by them, same for the Skullsplitter Panthers in STV

the item property, increase spell damage dealt against undead by x

this literally increases every value of spell damage dealt against undead by x, making the AD commission make dots deal 48 extra damage against undead with each tick, makes WANDS do 48 extra damage with each shot vs undead, and makes elemental item procs do 48 extra damage with each hit(notably Storm Gauntlets and the necklace from DLK and Fiery Retributor from ZG madness event) versus undead, projectiles with a cast time do 48 extra damage with each shot; spell damage coefficients are completely ignored

check to see if this also happens with attack power versus undead as well, though its not as easy to notice; I would check to see if it works by giving the comission to a low lvl rogue whos at the level where he first gets rupture on the beta server

falling from lord Incednius' room in BRD onto the land near the lava, and hugging the wall to avoid taking lava damage, and skipping all the way to the black forge by doing this


I'll edit if I remember more
 
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The pathing for Lt. Valorcall & Undead Messenger & Stone Giant+3 Kobolds, Crimson Courier, Twilight Marauders, Alliance Barrens Patrol, Twilight Keepers (elite pats), I'm sure theres more. However generally these NPC's are never propperly placed with their entourage in tow, would be nice to get them propperly pathing together.

NPC Warlock's pets not desummoning after the NPC is killed

Flight Masters don't summon Wyvern's/Gryphons to help them fight

Fear/Loss of Control on things like Boats n Zeppelins cause you to fall through it

Boat/Zeppelin loading screen crashing

Thunderfury quest line bugged

Ony/Nef head turn in dosent always buff all players

Grounding Totem (Token Complaint Here)

NPC Placed Totems chase people around hitting them for 1-3 damage


That's all I can think of for the moment, but If I come up with more ill update the post. Sorry if any of this stuff has already confermed to have been fixxed or mention prior, It's just what rolled off the tip of my tonge.
 
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Are you telling us "Server is almost ready" because 1% was added to the progress bar?
 
Boat/Zeppelin loading screen crashing

this was already fixed and can be seen in one of their youtube videos

elemental damage from weapons such as Iceblade Hacker penetrating pally bubble, as seen in one of the youtube videos(at least I think thats what I saw)


It'd just be so heartbreaking to me if you were able to fix so many bugs, but let some, such at this one, stay
I'm also not sure if it was fixed or not though, but if it was, good going and keep it up!
 
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I think its fake topic"'server almost complete"'....but hope is not(still need new video...my just burn :D )
PS:Most bug who can remeber is underground then u charge .Another bug is when u swim and go underwater u still lose breath...i mean to reset the bar must jump in water
 
Gnolls in Westfall drop lvl 30+ greys and greens nice way to get money on low lvl.
 
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