Magnifican
Authorized
- Joined
- Nov 2, 2014
Hello! I just noticed that the vanilla client is limited to a measily 12 channel sound setting, which means you miss out on alot of sounds in the game if they are playing at the same time. I've even seen bug reports about this here: https://vanilla-twinhead.twinstar.cz/?issue=3783
Turns out its not a bug but the client is made this way. It totally breaks the feeling in-game for me and it is very annoying not hearing if your ability indeed triggered or not.
Anyway, I found a solution here: *Link removed just in case its not allowed*
This link is to the fixed .exe fixes the sound issues and it makes the client use 256 channel sound instead. So this is purely for the purpose of increasing sounds that can be played simultaneously, that I would consider using this. I am now asking if this is OK from the Kronos staff or not. I saw a post over at N0st forum that someone had been banned for "botting", when he claims he only used this specific sound fix. I do not know if this person did any other shady stuff besides what he claims, it does not matter. I am asking about if the sound fix is allowed only, nothing else. Would be amazing to hear all the lovely sounds in the game properly! :yes:
-Addition-
I better add as much info as possible so I dont get the usual "Its hax! against the rules!" answers that always comes with these kinds of topics.
Copy a post from another thread about why the sound channel edit was done:
"This is a known issue with the 1.12.1 client having reliance on Hardware Accelerated sound channels. When run on a modern PC and Windows XP+ you do not have any access to harware channels. You are left with 12 Software channels which means that you can hear only up to 12 sounds at the same time. This means that if I stand next to 39 other players in a raid while they are fighting mobs i would hear the first 12 sounds. Sounds such as any casting sound, emotes, mobs and players being hit. This totally decreases the immersion of 10 years ago.
It's quite baffling really that a Private Server would ban a person for using something that the Vanilla community has made in order to make a 10 year old client work better on modern computers.
By the way if you are wondering why the EXE was modified, it's because this setting is inaccessible on 1.12.1, but in TBC a built in slider was made in the sound options, which behind the scenes was editing a CVar (Console Variable) easily settable via config.wtf."
This is my Sound.log file
4/11 19:22:58.269 Sound::Initialize()
4/11 19:22:58.269 fmod.dll version 3.75 loaded
4/11 19:22:58.289 memory system configured: SMem wrappers
4/11 19:22:58.333 Output system: 2 'Direct Sound'
4/11 19:22:58.333 Driver: 0 'Primary Sound Driver' 00000000
4/11 19:22:58.333 Mixer: 0 'MMXP6'
4/11 19:22:58.333 Buffer size: 50ms
4/11 19:22:58.333 Channels: 12 (12 software, 0 2D hardware(dsound), 0 3D hardware)
4/11 19:22:58.333 Output rate: 44100 Hz
4/11 19:22:58.333 Initialization flags: 00000082
4/11 19:22:58.333 Sound::Initialize() complete
With the other exe, I get 256 instead. It is all it does. If this is allowed I can share the link so we all can enjoy vanilla like it should be! (or you can just google it yourself)
Also, the n0st guy mentioned above that was banned, was not only because of this exe according to a post there. It stated: "You were banned for hacking, something we do not do haphazardly. This is not just due to you using a modified client, which is a separate part of the issue and still not the mail reason." - This does make the question relevant here. If we use only this and nothing else.
Turns out its not a bug but the client is made this way. It totally breaks the feeling in-game for me and it is very annoying not hearing if your ability indeed triggered or not.
Anyway, I found a solution here: *Link removed just in case its not allowed*
This link is to the fixed .exe fixes the sound issues and it makes the client use 256 channel sound instead. So this is purely for the purpose of increasing sounds that can be played simultaneously, that I would consider using this. I am now asking if this is OK from the Kronos staff or not. I saw a post over at N0st forum that someone had been banned for "botting", when he claims he only used this specific sound fix. I do not know if this person did any other shady stuff besides what he claims, it does not matter. I am asking about if the sound fix is allowed only, nothing else. Would be amazing to hear all the lovely sounds in the game properly! :yes:
-Addition-
I better add as much info as possible so I dont get the usual "Its hax! against the rules!" answers that always comes with these kinds of topics.
Copy a post from another thread about why the sound channel edit was done:
"This is a known issue with the 1.12.1 client having reliance on Hardware Accelerated sound channels. When run on a modern PC and Windows XP+ you do not have any access to harware channels. You are left with 12 Software channels which means that you can hear only up to 12 sounds at the same time. This means that if I stand next to 39 other players in a raid while they are fighting mobs i would hear the first 12 sounds. Sounds such as any casting sound, emotes, mobs and players being hit. This totally decreases the immersion of 10 years ago.
It's quite baffling really that a Private Server would ban a person for using something that the Vanilla community has made in order to make a 10 year old client work better on modern computers.
By the way if you are wondering why the EXE was modified, it's because this setting is inaccessible on 1.12.1, but in TBC a built in slider was made in the sound options, which behind the scenes was editing a CVar (Console Variable) easily settable via config.wtf."
This is my Sound.log file
4/11 19:22:58.269 Sound::Initialize()
4/11 19:22:58.269 fmod.dll version 3.75 loaded
4/11 19:22:58.289 memory system configured: SMem wrappers
4/11 19:22:58.333 Output system: 2 'Direct Sound'
4/11 19:22:58.333 Driver: 0 'Primary Sound Driver' 00000000
4/11 19:22:58.333 Mixer: 0 'MMXP6'
4/11 19:22:58.333 Buffer size: 50ms
4/11 19:22:58.333 Channels: 12 (12 software, 0 2D hardware(dsound), 0 3D hardware)
4/11 19:22:58.333 Output rate: 44100 Hz
4/11 19:22:58.333 Initialization flags: 00000082
4/11 19:22:58.333 Sound::Initialize() complete
With the other exe, I get 256 instead. It is all it does. If this is allowed I can share the link so we all can enjoy vanilla like it should be! (or you can just google it yourself)
Also, the n0st guy mentioned above that was banned, was not only because of this exe according to a post there. It stated: "You were banned for hacking, something we do not do haphazardly. This is not just due to you using a modified client, which is a separate part of the issue and still not the mail reason." - This does make the question relevant here. If we use only this and nothing else.
Last edited: