You very lucky then :/ i almost never find anything
They are way too common. My brother and I typically get duplicates or even triplicates (e.g., 3 Pattern: Spider Belts the other day) during the same play session.I have no specific example but recipes overall seem to be way to common, and many people in chat have said the same thing.
If the chance that a mob drops nothing at all is not being accounted for on Kronos, then this is badly skewing the drop rate of certain items.
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Don't be fooled by the Desolace stats, they are grossly inaccurate. Wowhead only calcualates for when the mobs do drop loot, these elementals don't drop loot 99.999% of the time.
I remember getting 3 epics while just questing on my first wow char 1-60.The world epic drop rate is the one that seems way off to me. I've spoken to several people who've found 5-10 world epics, I've personally found 1, but since I'm a holy priest I don't do much grinding.
I'm not sure why they drop this often, but if it's not fixed the epic item economy is going to be ruined.
I'm aware of how RNG works, but world epic drop rate is suposed to be so absurdly low that it should take years to see that many. Maybe 1 person being that lucky is possible statistically, not several. And if you've noticed world chat you would agree that the amount of epics for sale is way off. I mean I played the game for 3 years before I saw my first world epic.
They are way too common. My brother and I typically get duplicates or even triplicates (e.g., 3 Pattern: Spider Belts the other day) during the same play session.
As for the drop rates of items being too high in general, I'm guessing the problem is that instances when the mob should drop nothing aren't being taken into account. As an example, Swirling Vortex in Shimmering Flats is listed as having an 80% drop rate for Elemental Air. In my time questing there and killing every vortex I came across, I found the listed percentage to be pretty accurate. However, the top comment on wowhead states:
If the chance that a mob drops nothing at all is not being accounted for on Kronos, then this is badly skewing the drop rate of certain items.
I don't think you guys understand the term RNG. You are aware even if it says that chance to get it is 1% that you can get it every time?
The quest items, just stop Crying or drop the quest. I hear people in barrens Crying all the time"the feathers dont drop". Its vanilla life. Becouse its good for your xp and the followup quest are most of the time more important.
I leveled 40 levels without a single blue item drop. Then yesteday i got 5 in a 3 hour play session.
Ps. Gauging the amount of epics from world chat is not very good.
Law of large numbers...?? You do know that law of large numbers doesn't play in RNG? As long as you don't have 0% chance to get or 100% chance to get you are in uncertainty of ever getting or not getting an item. It isn't the type of RNG where it's "Chance of getting an item is 1/10"... It's "chance of possibility of getting an item" which means that if you have even 99% chance to get an item you still have that chance of not getting an item. Heck you can get such a bad streak that you kill 100 mobs and still you don't get an item which has 99% chance to drop (it's just an unreal example to say how RNG plays role here).Law of Large Numbers, guys. Every person must have roughly equal amount of greens after killing roughly the same big amount of mobs. I personally think that something is wrong indeed. I'm just 21 and had, I'd say - 20 greens (gonna check the mail to say more accurately). I won't call it "very rarely", and it's way more than Mosotti say he had. Maybe there's a Barrens mobs problem? Maybe it's not a problem after all, maybe Barrens is intended to be Klondike... Can't imagine how Chero can make a decision in this situation. But if someone will investigate somehow - it would be good.
I haven't really understood what you're trying to say. I'm trying to say that if one is getting 100 greens out of 10000 kills, it's almost impossible that another will get only 10 greens out of 10000 kills.Law of large numbers...?? You do know that law of large numbers doesn't play in RNG? As long as you don't have 0% chance to get or 100% chance to get you are in uncertainty of ever getting or not getting an item. It isn't the type of RNG where it's "Chance of getting an item is 1/10"... It's "chance of possibility of getting an item" which means that if you have even 99% chance to get an item you still have that chance of not getting an item. Heck you can get such a bad streak that you kill 100 mobs and still you don't get an item which has 99% chance to drop (it's just an unreal example to say how RNG plays role here).