Calinthodd
New Member
- Joined
- Dec 19, 2014
I'm making this post in regards to some of the reports I've read from beta testers running various 5 mans. What a handful of people have been mentioning is that on the beta currently 5 mans are too simple and require no tactics or CC. For example this post here:
http://forum.twinstar.cz/showthread.php/93042-BFD-Testrun-Review-Impressions-Bugs-Opinions
very explicitly details the mob damage values in Blackfathom Deeps being far too low to create any real sense of challenge or excitement for a 5 man group of appropriate level.
While I can't 100% confirm it, I have a worried feeling that these mob damage values need to be closely looked at and tuned, not just in BFD but in instances worldwide. This is a huge task but if nothing is done and 5 man dungeons are easier than their intended "blizzlike" level of difficulty due to inaccurate damage values then a real sense of accomplishment and challenge will be missing from the classic Vanilla experience we are all eager to play. Please share your thoughts if you have any input on this topic.
http://forum.twinstar.cz/showthread.php/93042-BFD-Testrun-Review-Impressions-Bugs-Opinions
very explicitly details the mob damage values in Blackfathom Deeps being far too low to create any real sense of challenge or excitement for a 5 man group of appropriate level.
While I can't 100% confirm it, I have a worried feeling that these mob damage values need to be closely looked at and tuned, not just in BFD but in instances worldwide. This is a huge task but if nothing is done and 5 man dungeons are easier than their intended "blizzlike" level of difficulty due to inaccurate damage values then a real sense of accomplishment and challenge will be missing from the classic Vanilla experience we are all eager to play. Please share your thoughts if you have any input on this topic.