https://github.com/zetone/enemyFrames/
- Added some more spells/debuffs. Haven't figured how to accurately track rogue poisons other than wound(probably no way to)
- Paladin melee hits will refresh their judgement debuff
I'll look into ab/av timers when I get to 60 on my paladin.
what exactly are you thinking?
#unitframe\castbar.lua
if (name and not bigRaid) then icon:SetTexture(blipTexture..string.sub(name,1,1)) end
Solved: https://forum.twinstar.cz/showthread.php/115968-AddOn-Clean-BG-MapThis is the default battlefield minimap, it cant be resized and alot of times I wish it was bigger to see my teammates location more clearly, also the edges are useless they just take space so maybe remove them?
http://media-curse.cursecdn.com/attachments/160/251/a5078e7103975181283debedaf570927.jpg
Here is a picture suggestion I found:
http://www.ticopa.com/wowbg/topics/images/addons-capbtimer.jpg
- Make the playerframe and targetframe handlers optional (set all functions to nil if a checkbox is ticked). The reason being that if I deleted my default UI and use different frames (and therefore different names), it's gonna cause errors. For example, a global called TargetName doesn't exist in my UI, but TargetName:Hide() is called in targetframe.lua. Alternatively, you could make the names of these frames and their buff icons a variable that one can change by typing it in a text field.
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- Add the options of sorting the frames by PlayerName and by Class instead of just LastSeen/Distance (for WSG and AB). I find the frames too jumpy and difficult to follow most of the time when all enemies are displayed.
- Bind the buff icons of the NamePlateHandler to the frame, not "frame of a unit with a particular name" because outside BG's NPC's can share names and this can happen
3: local minimapTableBlips = {{'BattlefieldMinimapParty', 16, MAX_PARTY_MEMBERS}, {'BattlefieldMinimapRaid', 16, MAX_RAID_MEMBERS}}
4: local worldMapTableBlips = {{'WorldMapRaid', 19, MAX_RAID_MEMBERS}, {'WorldMapParty', 19, MAX_PARTY_MEMBERS}}