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    TwinStar team

[ADDON] Lose Control - PVP Addon

Frozted

New Member
Joined
Apr 9, 2016
Greetings All..

I made a few edits to this code and i am still working on addingg more to its code (Includeing PVE)

Currently this is for PVP Only



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What does it Do?

This addon is based primarily around PVP CC/Stun/Fears/Roots/Snares. In PVP, if you are affected by one of the Abilities listed in my Code you will see a BIG icon in the center oof your screen, with a Standard Blizzard Cooldow (A circle counting down )

I am about 40% Done. All class Abilities wich cause a CC have been added,

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DOWNLOAD

http://www.mediafire.com/download/jozl73tft55hxzi/LoseControl.rar

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TTA1bXR.jpg


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TO DO:


  • [*=center]Add a TON More CLASS Specific CC's
    [*=center]Add all PVE (Raid Content Only) CCs
    [*=center]Make code so More than 1 CC Will pop up
    [*=center]Add PROCs (if possible)
    [*=center]Add a User Interface (Turn off speciic CCs)
What I need From You!

Guys!!! Please comment and tell me which of thee Major CC's i should add in order to fully maximize this addon.



I need a Developers Help!!!If i could get an Adon Devenlper to Co Help me with the completion of tthis, I am fairly struck on how to tell this addon too show MORE than 1 C effeet at a time, stacking from Leftt to RIght / Right to Left. If you can help me, please do - You will get credit for helping create this

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CC Effect Definition

Untill i get help with this code, allowing MORE than 1 CC to be show ( Possibly an Interface )

CC Means:
Stuns
Roots
Fears
Silences
(Snares are ok... but if thy are on a Timmer - Unlike ICE/FROST Armor which is always up. kkthx
Snares *Ice Armor is Ouut - as it will ALWAYS be up.*
PVE Stuns / CC / Root


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Please look at the CODE Below and Comment and tell me what more to add.

There is 0 Data on Googgle for CC Effectss for Vanilla, so i need the Communittys Help!!!


CURRENT CC's

-- Druid
["Bash"] = CC, -- Bash
["Feral Charge Efect"] = Root, -- Feral Charge Efect
["Hibernate"] = CC, -- Hibernate
["Pounce"] = CC, -- Pounce
["Entangling Roots"] = Root, -- Entangling Roots

-- Hunter
["Freezing Trap"] = CC, -- Freezing Trap
["Intimidation"] = CC, -- Intimidation
["Scare Beast"] = CC, -- Scare Beast
["Scatter Shot"] = CC, -- Scatter Shot
["Wyvern Sting"] = CC, -- Wyvern Sting; requires a hack to be removed later

-- Mage
["Frost Nova"] = Root, -- Frost Nova
["Polymorph"] = CC, -- Polymorph
["Frostbite"] = Root, -- Frostbite
["Freeze"] = Root, -- Freeze
["Cone of Cold"] = Snare, -- Cone of Cold
["Counterspell - Silenced"] = Silence, -- Counterspell - Silenced
-- Paladin
["Hammer of Justice"] = CC, -- Hammer of Justice
["Repentance"] = CC, -- Repentance

-- Priest
["Mind Control"] = CC, -- Mind Control
["Psychic Scream"] = CC, -- Psychic Scream
["Silence"] = Silence, -- Silence

-- Rogue
["Blind"] = CC, -- Blind
["Cheap Shot"] = CC, -- Cheap Shot
["Gouge"] = CC, -- Gouge
["Kidney Shot"] = CC, -- Kidney shot; the buff is 30621
["Sap"] = CC, -- Sap

-- Warlock
["Death Coil"] = CC, -- Death Coil
["Fear"] = CC, -- Fear
["Howl of Terror"] = CC, -- Howl of Terror
["Seduction"] = CC, -- Seduction

-- Warrior
["Charge Stun"] = CC, -- Charge Stun
["Intercept Stun"] = CC, -- Intercept Stun
["Intimidating Shout"] = CC, -- Intimidating Shout
["Piercing Howl"] = Snare, -- Piercing Howl

-- Shaman
["Earth Shock"] = Silence, -- Earth Shock

dd
-- other
["War Stomp"] = CC -- War Stomp






EXAMPLES When telling me what to add:

Frost Nova = CC
" " = Silence
" " = Disarm
" " = Root
" " Snare
" " Immune
" " PvE

I have tested " PvE " - My overal concensus iss this is where NON PVP items will go, but to be safe put PvE + th type of effect the abiliy Has.

Thanks guys
 
Last edited:
Great stuff, thanks for doing this.

add tidal charm stun and grenade stun. Also if its somehow possible to add the spell school lock from mage counterspell and warlock spell lock would be real amazing. cheers.
 
Addding,

Can i get a Developer to possibly hlp me configure this so tthres an ingame UI, and to have mor than 1 CC ffect on my screen thanks!
 
-UPDATE-
Added a few new abilites for classes,
In the process of adding PVE effects ( most common.)
 
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