Hello.
Can anybody knowledgeable describe what valid strategies are there for Alterac Valley? I know only the basic information on them, so the more you can provide the better. I also have some extra questions for some of them.
This is what I know:
Blitz:
Everybody rushes to take the two closest-to-the-enemy-leader cemeteries and then take the leader down.
Questions:
- What happens if you fail (enemy went into defence, for example)? Does it mean the team screwed up the whole battleground or is there a chance to still do it or to regroup and use other strategy?
Rush:
Small group defends, majority of players go into attack trying to take each of the enemy checkpoints and then slay the enemy leader.
Questions:
- From what I've seen, people usually ignore secondary bosses. Why is that? I thought taking enemy checkpoints hinders their reinforcements, but so do the bosses, don't they?
- Why don't the sides protect their first-to-be-reached (Stonehearth Bunker, Iceblood Tower) checkpoints? I don't think that large groups attack those places, most run by to further ones, and since the strategy assumes weakening down the enemy, defensive part of it should assume keeping your reinforcements, too. Otherwise, blitz is more favourable all the time.
- How many people should be defending?
- Why does the Horde ignore Snowfall Graveyard and why does the Alliance ignore Iceblood Graveyard?
Turtle:
Defensive play with increasing and improving your reinforcements doing side quests, and taking over enemy checkpoints one by one. Seems to be the most fun.
Questions:
- How many people should be attacking right from the start?
General questions:
- According to the game map, the Horde starts closer to Alliance leader than the other way around, which gives them advantage in quicker games. Why does the Alliance try to rush often as well, even when the enemy does it?
Thank you for your time.
Can anybody knowledgeable describe what valid strategies are there for Alterac Valley? I know only the basic information on them, so the more you can provide the better. I also have some extra questions for some of them.
This is what I know:
Blitz:
Everybody rushes to take the two closest-to-the-enemy-leader cemeteries and then take the leader down.
Questions:
- What happens if you fail (enemy went into defence, for example)? Does it mean the team screwed up the whole battleground or is there a chance to still do it or to regroup and use other strategy?
Rush:
Small group defends, majority of players go into attack trying to take each of the enemy checkpoints and then slay the enemy leader.
Questions:
- From what I've seen, people usually ignore secondary bosses. Why is that? I thought taking enemy checkpoints hinders their reinforcements, but so do the bosses, don't they?
- Why don't the sides protect their first-to-be-reached (Stonehearth Bunker, Iceblood Tower) checkpoints? I don't think that large groups attack those places, most run by to further ones, and since the strategy assumes weakening down the enemy, defensive part of it should assume keeping your reinforcements, too. Otherwise, blitz is more favourable all the time.
- How many people should be defending?
- Why does the Horde ignore Snowfall Graveyard and why does the Alliance ignore Iceblood Graveyard?
Turtle:
Defensive play with increasing and improving your reinforcements doing side quests, and taking over enemy checkpoints one by one. Seems to be the most fun.
Questions:
- How many people should be attacking right from the start?
General questions:
- According to the game map, the Horde starts closer to Alliance leader than the other way around, which gives them advantage in quicker games. Why does the Alliance try to rush often as well, even when the enemy does it?
Thank you for your time.