Bronx language? My lord hide your virgin ears. I guess I will have to go point by point to refute this nonsense.
There is an entire thread loaded with your arguments against a buffed naxx for the general reason that an increase in difficulty would make the raid exclusionary for the more casual player ( ironically enough, practically the complete reverse of your current position on this topic)
Secondly, there was never any increased experience event even remotely resembling a 7x done in retail vanilla. That was simply a marketing ploy to draw people to Kronos, ya gotta do what works. The necrotic runes on the other hand were a specifically designed and implemented feature that was inherently necessary for naxx to come out as desired by blizzard at the time. On Kronos, the overarching desire of its re-implementation was for the overall health of the server and to maintain some semblance of activity within the population.
Every aspect of your argument has seemed to be based around the idea that it was always designed as a one off event and that if you missed it, then well sucks to be you. That is fine in and of itself as a reserved opinion but as a genuine argument as to why this could be a negative for Kronos then it is absolute garbage. The other previously annunciated arguments have been "it's a custom change, therefore not-blizzlike" which is ground that is well trodden over already. So it seems to be that the genuine argument against this does not have a legitimate leg to stand on aside from "I don't want other people to be able to farm as much as I may have."
I think many people, including myself, would agree that just restarting the event and letting it roll would be unfair to those who attempted to farm it during the events actual life-span, with the time contstraint always being in the back of ones mind. This leads me to believe that Brezel's suggestion for both a pvp and pve daily or even weekly quest would be the best method of going about a change like this. Under those circumstances, I cannot rationalize what the downside of this change would ultimately be, and if there is one, then you haven't presented it in any sort of compelling manner.
If pointing out that your argument is deeply flawed and presents no evidence of an adverse impact on the server is uncivilized, then yes I am highly uncivilized.
There is an entire thread loaded with your arguments against a buffed naxx for the general reason that an increase in difficulty would make the raid exclusionary for the more casual player ( ironically enough, practically the complete reverse of your current position on this topic)
Secondly, there was never any increased experience event even remotely resembling a 7x done in retail vanilla. That was simply a marketing ploy to draw people to Kronos, ya gotta do what works. The necrotic runes on the other hand were a specifically designed and implemented feature that was inherently necessary for naxx to come out as desired by blizzard at the time. On Kronos, the overarching desire of its re-implementation was for the overall health of the server and to maintain some semblance of activity within the population.
Every aspect of your argument has seemed to be based around the idea that it was always designed as a one off event and that if you missed it, then well sucks to be you. That is fine in and of itself as a reserved opinion but as a genuine argument as to why this could be a negative for Kronos then it is absolute garbage. The other previously annunciated arguments have been "it's a custom change, therefore not-blizzlike" which is ground that is well trodden over already. So it seems to be that the genuine argument against this does not have a legitimate leg to stand on aside from "I don't want other people to be able to farm as much as I may have."
I think many people, including myself, would agree that just restarting the event and letting it roll would be unfair to those who attempted to farm it during the events actual life-span, with the time contstraint always being in the back of ones mind. This leads me to believe that Brezel's suggestion for both a pvp and pve daily or even weekly quest would be the best method of going about a change like this. Under those circumstances, I cannot rationalize what the downside of this change would ultimately be, and if there is one, then you haven't presented it in any sort of compelling manner.
If pointing out that your argument is deeply flawed and presents no evidence of an adverse impact on the server is uncivilized, then yes I am highly uncivilized.
Last edited: