Here's the actual rogue file... Any ideas what I would change? Not sure.
--<< ====================================================================== >>--
-- Setup Timers --
--<< ====================================================================== >>--
local BS = AceLibrary("Babble-Spell-2.2")
local L = AceLibrary("AceLocale-2.2"):new("Chronometer")
function Chronometer:RogueSetup()
local _, eclass = UnitClass("player")
if eclass ~= "ROGUE" then return end
self:AddTimer(self.SPELL, BS["Adrenaline Rush"], 15, 0,1,1)
self:AddTimer(self.SPELL, BS["Blind"], 10, 1,0,0)
self:AddTimer(self.SPELL, BS["Blade Flurry"], 15, 0,1,1)
self:AddTimer(self.SPELL, BS["Cheap Shot"], 4, 1,0,0)
self:AddTimer(self.SPELL, BS["Distract"], 10, 0,0,0)
self:AddTimer(self.SPELL, BS["Evasion"], 15, 0,1,1)
self:AddTimer(self.SPELL, BS["Expose Armor"], 30, 1,0,0)
self:AddTimer(self.SPELL, BS["Garrote"], 18, 1,0,0)
self:AddTimer(self.SPELL, BS["Gouge"], 4, 1,0,0, { d={tn=BS["Improved Gouge"], tb=0.5} })
self:AddTimer(self.SPELL, BS["Hemorrhage"], 15, 1,0,0)
self:AddTimer(self.SPELL, BS["Kick"], 5, 1,0,0, { ea={[L["Kick - Silenced"]]=1} })
self:AddTimer(self.SPELL, BS["Kidney Shot"], 1, 1,0,0, { d={rs=1, cp=1} })
self:AddTimer(self.SPELL, BS["Riposte"], 6, 1,0,0)
self:AddTimer(self.SPELL, BS["Rupture"], 8, 1,0,0, { d={cp=2} })
self:AddTimer(self.SPELL, BS["Sap"], 25, 1,0,0, { d={rs=10} })
self:AddTimer(self.SPELL, BS["Slice and Dice"], 9, 0,1,1, { d={cp=3, tn=BS["Improved Slice and Dice"], tb=15, tp=1} })
self:AddTimer(self.SPELL, BS["Sprint"], 15, 0,1,1)
self:AddTimer(self.SPELL, BS["Vanish"], 10, 0,1,1)
self:AddTimer(self.EVENT, L["Kick - Silenced"], 2, 1,0,0, { cr="GREEN" })
self:AddTimer(self.EVENT, BS["Mace Stun Effect"], 3, 1,0,0, { cr="GREEN", a=1, xn=BS["Mace Specialization"] })
self:AddTimer(self.EVENT, L["Remorseless"], 20, 0,1,1, { cr="GREEN", a=1, xn=BS["Remorseless Attacks"] })
--self:AddTimer(A.SKILL, C.RIPOSTE, 5, 0,1,1, { cr="YELLOW" })
end
table.insert(Chronometer.dataSetup, Chronometer.RogueSetup)