Yes, but my understanding is that in Wpvp, paladins either get outrun or can't do enough damage to make a dent. And in raids would they allow a Paladin to DPS? Seems farfetched.
Even if I was a totally new player that statement would really not be believable by sheer common sense good sir, how would anyone be driven to play the paladin if that was the real reality of the game.
"farfetched" Well yes, if you downplay somebodys ability and make it sound like they are almost a complete mongoloid then yes, naturally, it will sound like somebody is farfetched from the performance needed, when in reality the statements against somebody is the actual wildly farfetched thing
I think it is weird that people have to sit down and explain why paladins are worthy and how defense is useful in a fighting..... a fighting game wher you avoid dying, try to kill, and not to die oneself. If your character can not pump out top damage your faith in its might is stillborn instantly?
Why does a skillfull paladin even with worse gear very very often win over a strong warrior in 1vs1 arms or prot vs ret or prot? The warrior got more damage, he got more aggressive buffs. Hmmmm, can you figure it out for yourself?
Paladins got a much stronger defense because he can heal himself, that wins it every time, why? Defense is immensly powerful, wait a minute and let us observe, the longer a fight of aggressive fighter vs defensive fighter lasts, the more the defensive one wins, aggression is explosive and awe inspiring and flashyyy but burns out fast, do not get distracted by the flash, stick to the solid basic wisdom of defense, over time defensive fighter wins and still stands and taunt you "Come at me, try to break me"
Paladins is the most unique class because its strength lies in defense, even if most people play the Paladin as a attacking force.
Focus on outlasting and not outbursting, let your decent dmg hits creep up on the wild aggressive-focused "barbarians", he can not take it but you can