I"m finding it hard to find precise information on how ratings such as AP were calculated in vanilla. The "vanilla wow wiki" is clearly none; it discusses hit rating, dks, later expansions, and such, and presents the appropriate formulas as they were (or are) at a later time. As an example, I know that the basic cat AP formula is *roughly*
Strength*2 + Agility + 20,
but I think, more precisely, it is
Strength*(Level factor +2) + Agility +20.
In the case of my lvl 24 druid, it appears level factor is a flat 4; but when trying to reconcile my bear AP, it would have to be a different number. So what is "level factor," and how does it vary by class (or within a class, cat vs bear, say)?
From looking at how AP translates to DPS, and going over a couple of cases, I also get varying results - 13.9 to about 14.1 (it's probably 14 AP = 1 dps).
(1) Is there a link to an organized and trustworthy collection of such calculations?
(2) If not, could we create a sticky here where people who theory-crafted in retail vanilla can add what they remember? (I've been around since early beta, but didn't care about such calculations for much of vanilla). Topics I think that should be covered could include:
AP
Crit (melee and magic)
Hit
Being critted (working towards being uncrittable)
Being uncrushable
(add what you think is important)
Edit: I added some based on my understanding; pls do add what you know, and correct if anything I added is not quite right.
Strength*2 + Agility + 20,
but I think, more precisely, it is
Strength*(Level factor +2) + Agility +20.
In the case of my lvl 24 druid, it appears level factor is a flat 4; but when trying to reconcile my bear AP, it would have to be a different number. So what is "level factor," and how does it vary by class (or within a class, cat vs bear, say)?
From looking at how AP translates to DPS, and going over a couple of cases, I also get varying results - 13.9 to about 14.1 (it's probably 14 AP = 1 dps).
(1) Is there a link to an organized and trustworthy collection of such calculations?
(2) If not, could we create a sticky here where people who theory-crafted in retail vanilla can add what they remember? (I've been around since early beta, but didn't care about such calculations for much of vanilla). Topics I think that should be covered could include:
AP
Crit (melee and magic)
Hit
Being critted (working towards being uncrittable)
Being uncrushable
(add what you think is important)
Edit: I added some based on my understanding; pls do add what you know, and correct if anything I added is not quite right.
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