As most of us are aware, on Kronos right now theres two kinds of battlegrounds going on.
Your typical 4 Ally vs. 6 Horde 5min game, that usually ends up with horde getting some honor out of a capped flag or two, and allys getting absolutely nothing out of the battleground due to being outnumbered and in some cases outgeared.
The other game is your 10 vs. 10, Ally premade vs. Random Horde pugs. No need to explain how these games end, Indaco has already given us a clear example.
So whats the problem?
This is giving allys who wants to queue up for a chill WSG alone, absolutely no reason to play,
they simply know whats going to happen, they will most likely leave the game, with the same amount of honor they joined with.
Allys decide to queue up as a 10man premade stomping horde with no end.
Deciding who is going to get what standing for the remaining week, cuz they farmed horde with no end on a thursday.
Again, giving them no reason to play outside of premade, cus they are already way ahead of everyone else.
This is resulting in many, many hours of zero battlegrounds taking place, simply because allys dont queue.
You can put the blame on the lack of pvp'ers on the alliance side, but thats not the only problem, i've seen plenty of different players queue up, and simply giving up, cus why bother.
Population is not a problem.
I have a few solutions to what i think could give people a reason to queue, and BG's to be more challenging rather then it always being a stomp for a certain faction.
- Disable raid queuein, make the max amount of people, able to queue together, to be group limited (Not more then 5 players)
This will allow people that soloq to be paired with tryharding premades, giving them a reason to queue for BG's.
- Never give a certain faction a player advantage
Not sure how this would work, but would require some work from the devs (To Avoid 5v6, 6v7 games..)
Feel free to bash me if u dont like it, or disagree.
Your typical 4 Ally vs. 6 Horde 5min game, that usually ends up with horde getting some honor out of a capped flag or two, and allys getting absolutely nothing out of the battleground due to being outnumbered and in some cases outgeared.
The other game is your 10 vs. 10, Ally premade vs. Random Horde pugs. No need to explain how these games end, Indaco has already given us a clear example.
So whats the problem?
This is giving allys who wants to queue up for a chill WSG alone, absolutely no reason to play,
they simply know whats going to happen, they will most likely leave the game, with the same amount of honor they joined with.
Allys decide to queue up as a 10man premade stomping horde with no end.
Deciding who is going to get what standing for the remaining week, cuz they farmed horde with no end on a thursday.
Again, giving them no reason to play outside of premade, cus they are already way ahead of everyone else.
This is resulting in many, many hours of zero battlegrounds taking place, simply because allys dont queue.
You can put the blame on the lack of pvp'ers on the alliance side, but thats not the only problem, i've seen plenty of different players queue up, and simply giving up, cus why bother.
Population is not a problem.
I have a few solutions to what i think could give people a reason to queue, and BG's to be more challenging rather then it always being a stomp for a certain faction.
- Disable raid queuein, make the max amount of people, able to queue together, to be group limited (Not more then 5 players)
This will allow people that soloq to be paired with tryharding premades, giving them a reason to queue for BG's.
- Never give a certain faction a player advantage
Not sure how this would work, but would require some work from the devs (To Avoid 5v6, 6v7 games..)
Feel free to bash me if u dont like it, or disagree.