As a discussion has been held regarding multiboxing (http://forum.twinstar.cz/showthread.php/87500-Petition-against-multiboxing) and a decision has been taken regarding the matter, it is time to move the discussion to the next problem often encountered on vanilla private servers: Multiple individuals honor farming using a single character.
So what do I mean with that statement? Well the issue is very simple really: One player wants to take the first standing in order to make faster progress towards rank14, and in order to do so he/she make use of several friends who take turns to play the character around the clock and hence give that specific character a huge advantage against the remaining competition.
This does in turn from my perspective foster a very unhealthy PvP community, as anyone who wishes to compete with this character has to play around the clock him/herself, or have a set of friends that are willing to play the character around the clock in order to compete on fair ground - as if the r14 grind isn't unhealthy as it is.
So let's have a discussion on the matter as in where the community stands;
1) Should it be allowed to have multiple people playing the same character around the clock to farm honor?
e.g. Yes, as it is a strict setting the population of the server is not affected by negative consequences such as...
2) Would you accept periods of required account sharing in order to be able to keep up?
e.g. Yes, I don't see it as anything strange in relation to how it is on other servers/was and is on retail.
3) What (a) BENEFITS and (b) DRAWBACKS can you identify for the PvP community?
a. Something that promotes or enhances well-being.
b. A disadvantage or hindrance.
e.g. (a) Players can better control amongst themselves that the correct character recieves the right standing, whilst...
e.g. (b1) In cases of drama that may arise in the PvP community the cap may increase to extreme limits creating an unhealthy "endgame" for the PvP community.
e.g. (b2) I can't see any drawbacks for the PvP community in general if this was allowed and/or utilized by several players/characters.
//Discuss & share your opinion :smile:
So what do I mean with that statement? Well the issue is very simple really: One player wants to take the first standing in order to make faster progress towards rank14, and in order to do so he/she make use of several friends who take turns to play the character around the clock and hence give that specific character a huge advantage against the remaining competition.
This does in turn from my perspective foster a very unhealthy PvP community, as anyone who wishes to compete with this character has to play around the clock him/herself, or have a set of friends that are willing to play the character around the clock in order to compete on fair ground - as if the r14 grind isn't unhealthy as it is.
So let's have a discussion on the matter as in where the community stands;
1) Should it be allowed to have multiple people playing the same character around the clock to farm honor?
e.g. Yes, as it is a strict setting the population of the server is not affected by negative consequences such as...
2) Would you accept periods of required account sharing in order to be able to keep up?
e.g. Yes, I don't see it as anything strange in relation to how it is on other servers/was and is on retail.
3) What (a) BENEFITS and (b) DRAWBACKS can you identify for the PvP community?
a. Something that promotes or enhances well-being.
b. A disadvantage or hindrance.
e.g. (a) Players can better control amongst themselves that the correct character recieves the right standing, whilst...
e.g. (b1) In cases of drama that may arise in the PvP community the cap may increase to extreme limits creating an unhealthy "endgame" for the PvP community.
e.g. (b2) I can't see any drawbacks for the PvP community in general if this was allowed and/or utilized by several players/characters.
//Discuss & share your opinion :smile:
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