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Mage Fix Ignite.

Chainsaw

Authorized
Joined
Apr 1, 2016
Dear mages,

right now ignite is bugged, it does the damage of the last five crits, but it should do the damage of the first five crits and then be locked on this amount until it runs out.
The problem arising is that if you scorch, you can crit twice within the 4s debuff time, with fireball only once. Why even fireball then? Because if you build a nice 5x ignite stack with 3k fireball crits, the scorch crits (1k), will reduce the ignite damage again.

Pls vote here: https://vanilla-twinhead.twinstar.cz/?issue=9632
 
Afaik it should do the damage of first crit multiplied by number of stacks, actually. This is why you drop ignite immediately after stacking up scorch debuff (because further fireballs will stack up an ignite that's crappy).
 
If you find a source that proves your theory, please post it in the bug report. I will check if the ignite ticks they rely on in the bug report are 5*20% of the initial crit, when I am at home.

Afaik it should do the damage of first crit multiplied by number of stacks, actually. This is why you drop ignite immediately after stacking up scorch debuff (because further fireballs will stack up an ignite that's crappy).

Just checked it and none of the ignites does 20% of the first crit multiplied by 1,2,3,4 or 5.
 
Last edited by a moderator:
what is the main proof that ignite ticks with damage from first 5 spells? is it that one video from 2012 year?
 
Why is voting on https://vanilla-twinhead.twinstar.cz/?issue=9632 important?

It should be like the first five crits (not the fire most recent) determine ignite damage. So where is the crucial difference?
If all mages pop their spell damage trinkets in the beginning of a fight, they would score five huge crits with fireball/pyroblast and have a big fat ignite. Right now these mages have to cast fireball again, because a 1k scorch crit would reduce the ignite damage. Fireball has 3s cast time and roughly one second to hit the target, ignite runs for 4 seconds, which means if you don't want to reduce ignite damage by using scorch, you have to cast fireballs.
If ignite would work as intended, every mage could cast scorch, which has a 1.5s casting time and therefore can be cast twice within the 4s, doubling the chance for a crit!

So let's we have 5 mages in the raid, which have 25% fire crit and managed to get a nice 5k ignite (2,5k per tick) rolling. The then the chance scoring another crit is (1-(100-CritEachMageHas)^NumberOfMages), if they can crit ONCE in 4 seconds (= fireball spam). In this case it would be:

(1-(1-0,25)^5) = 76% chance of doing another crit within 4s and keep ignite rolling.

Now if the 5 mages from above can crit twice within 4s (= scorch spam), they formula would look like
(1-(100-CritEachMageHas)^(NumberOfMages*2)), which in our case would be:

1-(1-0,25)^10= 94% chance to do another crit and keep ignite rolling.

Now considering that scorch has 4% more crit when you pick the talent, it's an even higher chance:

1-(1-0,29)^10= 98% chance.

So in order to keep the ignite rolling, you can either bring 10 mages, which only cast fireball, or 5 mages, which scorch after a big ignite stack has been built. The current mechanic changes the value of ignite drastically, since it is very unlikely to have a big ignite rolling with only 5 mages.
 
No evidence of Ignite recalculating its damage pre-BC when it gains a stack.

Like gomrund said, it's just based off the initial spell damage that triggered it, multiplied by stack number.
 
Just wanted to ask if anybody got any solid info is the ignite working as it did in retail? Atm. it seems that the mage that stacks the ignite from 4 stacks to 5 stacks gets the whole stack untill it drops from the mob/boss even when the mage would stop casting and wait at the corner. What I remember from retail vanilla was it worked that the last person that crit got the stack. Tho it has been over 10 years ago since I played retail vanilla so my memory might be wrong.
 
Atm it's working as intended and as it worked back in the day. The mage who gets the first critt on the target, gets the stack, and all other mages who crit after that (Without ignite dropping) Builds the stacks of the first mage. Resulting in the first mage getting huge amounts of DPS and Threat.

However there is a thing to note: The Ignite dmg from the tick is based on the dmg done by the fire spell who initiated the igite, so ignites from Scorch will be alot lower than ignites from fireballs/pyroblasts. This goes for all the first five stacks of the ignite, after that you can refresh ignites with scorches or fireblasts without it affecting the ticking dmg of the ignite. So its important that the first 5 stacks of ignite comes from a high dmg spell, like pyroblast or fireball, even better if you combine that with an on use trinket ( Empheral Power or Zandalari Hero Charm) or possibly Power Infusion from a priest.


Hope that answered your question.

-Looz

- - - Updated - - -

Atm it's working as intended and as it worked back in the day. The mage who gets the first critt on the target, gets the stack, and all other mages who crit after that (Without ignite dropping) Builds the stacks of the first mage. Resulting in the first mage getting huge amounts of DPS and Threat.

However there is a thing to note: The Ignite dmg from the tick is based on the dmg done by the fire spell who initiated the igite, so ignites from Scorch will be alot lower than ignites from fireballs/pyroblasts. This goes for all the first five stacks of the ignite, after that you can refresh ignites with scorches or fireblasts without it affecting the ticking dmg of the ignite. So its important that the first 5 stacks of ignite comes from a high dmg spell, like pyroblast or fireball, even better if you combine that with an on use trinket ( Empheral Power or Zandalari Hero Charm) or possibly Power Infusion from a priest.


Hope that answered your question.

-Looz
 
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