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[MC] Molten Core Ideas to Improve the Molten Core

Qiyn

New Member
Joined
Nov 17, 2014
Hey Kronos forumgoers. It has recently come up that the developers are willing to at least look into the present difficulty of Molten Core. It would be great if we as a community can help them in creating a better Molten Core experience for all of us. The purpose of this thread is to consolidate ideas that would buff the current state of Molten Core (stroll through the park) without changing the feel of the raid or the encounters themselves.

To those who are against any customizations: Baron Geddon was often pulled to Garr's room for the open space. Feenix, on the realm ED, left that encounter intact for patch 1.12. Little to no guilds on ED ever brought Baron to Garr's room. By leaving the fight alone, Feenix highly customized the Baron Geddon encounter. There is NO argument for no customization. Leave that out of this thread.

I will start.

Suggestions for Lucifron:
- Lucifron has a lot more health, thus mana pools running out is actually a threat
- the curse increases costs by 150% - 200%, from 100%
- the magic debuff does AOE damage when it expires
- the magic debuff lasts for only 7-8 seconds, instead of the usual 10
- the mind control that the guards apply is no longer dispellable (if it was?)
- the guards apply a damage buff on their mind control targets
- Lucifron applies his debuffs more frequently
 
Hey Kronos forumgoers. It has recently come up that the developers are willing to at least look into the present difficulty of Molten Core. It would be great if we as a community can help them in creating a better Molten Core experience for all of us. The purpose of this thread is to consolidate ideas that would buff the current state of Molten Core (stroll through the park) without changing the feel of the raid or the encounters themselves.

To those who are against any customizations: Baron Geddon was often pulled to Garr's room for the open space. Feenix, on the realm ED, left that encounter intact for patch 1.12. Little to no guilds on ED ever brought Baron to Garr's room. By leaving the fight alone, Feenix highly customized the Baron Geddon encounter. There is NO argument for no customization. Leave that out of this thread.

I will start.

Suggestions for Lucifron:
- Lucifron has a lot more health, thus mana pools running out is actually a threat
- the curse increases costs by 150% - 200%, from 100%
- the magic debuff does AOE damage when it expires
- the magic debuff lasts for only 7-8 seconds, instead of the usual 10
- the mind control that the guards apply is no longer dispellable (if it was?)
- the guards apply a damage buff on their mind control targets
- Lucifron applies his debuffs more frequently

This logic is very flimsy and ridden with fallacy.
 
Trying to artificially increase the difficulty of vanilla raids is a big no-no. We're here for the vanilla experience, and emulating as best we can is the most we can hope for. The minute you begin tinkering, to get back that "it was harder, back when we didn't know anything" factor, then you begin losing what is / was not vanilla. You can not recreate the noob factor in vanilla wow. You can only recreate what was, and was not.
This logic is very flimsy and ridden with fallacy.

Fixed for you. You're welcome.
 
- Lucifron has a lot more health, thus mana pools running out is actually a threat
- the curse increases costs by 150% - 200%, from 100%
- the magic debuff does AOE damage when it expires
- the magic debuff lasts for only 7-8 seconds, instead of the usual 10
- Lucifron applies his debuffs more frequently
All of these suggestion would put the Horde at a further disadvantage.

- the mind control that the guards apply is no longer dispellable (if it was?)
Never was.
 
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