That's exactly what happened on K3, though. In addition to a certain Horde premade group splitting up and camping level 50 FP's during their queues.
Yeah, that's precisely what I was missing here. Beside being lame af, it's terribly sad.
That's exactly what happened on K3, though. In addition to a certain Horde premade group splitting up and camping level 50 FP's during their queues.
hi dude can i get unbanned on the kronos discord?The fact you would rip into one of my team members for trying to be helpful by giving you a reply shows me that you're an unappreciative person. People complain that our team don't provide enough communication, and yet when a team member tries to be helpful you shit all over them. You can't have it both ways. He did his best to explain how things work on our end, it's our job to bring issues to our Devs attention and get fixed. The Devs choose which issues get fixed and when based on numerous criteria such as severity, amount of affected players, impact on the server, etc... So instead of giving my staff grief, if you have an issue then bring it up to me on Discord PM.
Anyone else just not reading what Crowlock writes for 4 months now?
Honestly, if you "don't understand", it's probably because you haven't read anything at all about the complaints.So I don't quite understand the reasoning from people complaining about that feature.
*insert a huge LOL image here*On the other hand, PvE-oriented players gotta understand that world PvP, at its core, isn't about griefing.
That was the reasoning behind adding the feature. The problem is that this reasoning fail to take into account that people who want to PvP go massively Horde, so most of those who are eager to join end up on the same side, and so wait... wait... wait... while those who aren't interested are on the other side.A last note, about the feature itself.
Back in Vanilla, most people willingly joined PvP servers and thus were expecting to fight other players, so the queues were more easily filled, as people were eager to fight and focused more on PvP.
On private servers mixing up PvP and PvE-oriented players, it's not that much the case, and being able to queue on the go is a tremendous workaround to avoid having to wait an hour for a BG to open.
idk dude, historically there seem to be a conspicuous amount of cases of bugs or changes being made at until vanguard's convenience. I think that he the man made a pretty reasonable assumption. OR are those all isolated cases? Kinda like how there is no police brutality against people of color in the US. Those are also all just isolated cases where the innocent unarmed victims who gets shot just happened to be black.Criticizing the staff team by accusing us of only helping one individual without being able to provide any evidence is not a wise move but I do understand your point of view
m8 he isn't ripping him cause he's explaining and i'm sure he's appreciative of the response. i think it's just the whole admitting to incompetence that doesn't sit well.The fact you would rip into one of my team members for trying to be helpful by giving you a reply shows me that you're an unappreciative person. People complain that our team don't provide enough communication, and yet when a team member tries to be helpful you shit all over them.
Had you read my latest posts, you would have noticed that I already acknowledged to have missed the key element behind this decision, i.e. 60 premade cheap fucks exploiting the .join command to roam 50-60 regions and farm easy HKs.Honestly, if you "don't understand", it's probably because you haven't read anything at all about the complaints.
You describe yourself as not attacking people who can't fight back, while the change is about reducing the time spent in the wild for people who do exactly that.
This is just your own, very opinionated feeling.Please. I've played the game since release day on retail, and I've played several pserver. World PvP IS all about griefing. It's next to never about anything else.
Yeah, well the problem is that people seem to label virtually anything negative happening to them as "griefing" nowadays.Non-griefing world PvP is actually so rare that I can actually remember from the top of my head the number of times I've been engaged in a "fair fight" (i.e. by a character around my level while I'm not already fighting a mob or another Horde and with more than 75 % health) on Kronos III, and it's four. Among dozens over dozens over dozens ganking. So let me laugh again a good deal at the legend of "interesting fights is the reason for world PvP".
Allow me to say that the actual bullshit is what you wrote right there. That's a twisted, judgemental and strongly opionated statement, and a very surprising one from somebody claiming to have played retail vanilla PvP servers.In short : this is BS. World PvP is about griefing, it's about annoying others, it's about having a power trip, it's about lvl 60 camping low-level area because it maximizes the annoyance.
Now that's a very interesting statement right there, the most interesting actually, because it tells a lot about how reductive and wrong your idea of PvP is.So it ends up with people who want to PvP but can't (because queue)
You're literally implying that people are doing world PvP only because they can't enter BGs fast enough. That's a whole lot of crap.It feels like they low-key believe that PvP basically belongs to BGs (even though BGs were introduced 7 months after release)
(...)
Anyway, in the end, the "problem" lies with PvE-oriented players expecting to be able to play on a PvP server pretty much like they would on a PvE server, which is outright delusion.
No, your argument doesn't make sense. That I didn't initiate PvP doesn't mean that I wouldn't be attacked by people in fair fight, if that was what they were REALLY after. That's even the whole point of your previous paragraphs, where you point that in retail, you would organically encounter mainly people of your own level range (I agree on the latter, BTW, and I also agree that retail had a MUCH lower rate of raw griefing compared to the unbelievably toxic behaviour on Kronos).Thus when you claim to only have experienced ganks from people you couldn't defend yourself against, what you're actually telling here is that you just avoided getting involved into world PvP entirely as you levelled up (which have me wondering why you decided to play on a PvP server to begin with, but whatever).
So it only makes sense that the situations you were confronted to were the ones you couldn't escape: way higher level players out to grief lowbies.
Purposely missing out on the countless opportunities to engage in PvP with people your level range doesn't mean those situations doesn't exist for the rest of us. You simply ignored them all along. By choice.
Griefing has a simple definition : it's something that is done out of a desire to annoy others.Yeah, well the problem is that people seem to label virtually anything negative happening to them as "griefing" nowadays.
Corpse camping is griefing alright. So is killing somebody 20 levels below yours.
Getting jumped on as you're fighting a mob, as cheap as it is, isn't griefing. It's part of the core rules of any open-world PvP game, it's perfectly fine and to be expected, and it's down to you to not behave as you would on a safe PvE server.
It's down to you to watch your surroundings, get better by learning from your mistakes, call for reinforcements if you're outnumbered, and grow a spine.
As you pointed on your previous post : there is no decent private PvE server. So you kinda explained this and defeated this argument yourself already.If you're not okay with the idea, if you'd rather have a comfortable and safe control over your interactions with other players, and guaranteed fair fights, you shouldn't be playing on a PvP server. It's as simple as that.
That's factual, at least on Kronos. Since .join has been disabled, there has been a lot less random ganking (still a ton, but a LOT less). For someone accusing me of projecting wrong ideas, I think you're just in denial about what most PvPer are about.You're literally implying that people are doing world PvP only because they can't enter BGs fast enough. That's a whole lot of crap.
my man crowlock laying down the law!They could simply grant the FP master & pets the same immunities as a boss thus they cannot be kited, even a hunter would be in trouble as the flying pets summoned are crazy fast and hurt even for a tank. That would be a lot more effective than simply disabling .join for high levels as just disabling .join only reduces pvp but it does not prevent those who want to kite kill FP's from doing so.
Funny thing is people who wish to play on a pve server are the ones complaining... it is a well known fact that pve servers dont live long and no decent pve server exists... so why should any server comply to requests originating from being killed in world pvp in order to be more pve server'ish ?
With less battlegrounds and longer ques of course people will hunt more world pvp so not only does it not benefit those who cried much it literally makes it more important for PvP'ers to spend more time while in que doing world pvp and a FP luckily only takes 3-7 min. while a que takes 20-45 min. easily for the horde. even if you flew 50 times you would perhaps at most have spent 1 gold and that is certainly not what pvp'ers lack...
Akka you say it is factual people gank others less but where does this fact come from ? do you have any source or can it be googled ? or is it personal experience/perspective ? personally i gank quite a few especially when i am farming cloth. The only battleground i have done since the disabling of .join was AV until i got exalted but aside from that i get honor through hunting and killing innocent players near my farm location and to keep myself secure i gank them until they run away. I also gank people when i am leveling alts... i am about to lvl my 4th crafting alt soon and guess what... all the alliance i see i kill and likewise alliance try to gank me upon sight...
when people joined a battleground through .join at least the prey had an estimate of 10-20 min. getting away if not 40-60 min. for longer fights.
And with a shorter que they could gank and track or disturb you even less...
but if you extend que by less quing up then its only a 3-5 min. flight usually and they might not target you but whoever comes in sight first but if that happens to be you then it would be more of a ganking case than what you had before when the que was a lot shorter and thus more likely you could escape... you even state that 90% of the pvp on kronos is 1 person killing another with a mob... have you ever entered a battleground ? count the deaths please also the killing of another player while he is in pve is part of what makes it a pvp server... and no it does not make up 90% of all the actual pvp...
Don't try to change a pvp server into pve just becourse your friends dragged you here... you wouldnt try to change a shooting game into a melee combat game either. If you don't like what they play you simply play something else. If you dislike being killed in wpvp then simply run around inside the capital and only accept summons to dungeon and raids and carry some tools to escape pvp, you should probably play paladin its the perfect coward class to avoid pvp if you combine it with the gnomish cloacking device.
this has already been suggested but crowlock debunked itI can see both points of view, it seems .join added an advantage to anyone trying to Rank Up by having an infinite resource of honor, by staying QUE'D While they Farm HKs and able to instantly hop into a BG for More Honor. Its not Technically an EXPLOIT but its pretty close. Like everything else in life it seems amazing on paper but when applied to the public things go a lil Side Ways. The FIX to this seems pretty hard to narrow down, it would require ALOT of work on the DEV'S. The only way i can see it working if you removed Honor from WPVP to keep people from Corpse Camping, Killing @ FP and Ganking (lvl 60's killing 51+)