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Kronos PTR - Limits

Cr0wL0ck

New Member
Joined
Aug 23, 2014
I would like to suggest lifting some of the limitations present on the Kronos Test server to further expand the possibility for normal players to test and report cases more in depth instead of giving up on testing certain cases due to being alone or maybe only 2-3 man. I think it would only benefit Kronos to offer an easier time on the testing server as it would improve the quality of some of the reported cases which should make it easier for the developers to dive into.

Suggest:
.die (it kills your target but maybe limit so it wont work on players ?)
.learn (allows a player to learn without a trainer or test a npc ability on another player within a controlled duel)
.add (removal of ilvl cap so players can test with crit rings & test naxxramas gear)
.godmode (makes a player immortal of course but it is meant to test area's too dangerous alone)
.mod health (if you wish to take down a hard opponent without .godmode or .die but instead test the encounter)
.mod speed (simply a means to traveling other than mount or teleport it saves a lot of time for people to have)

along with these it would be great with the command that displays threat or unit id to test abilities aggro & encounters along with listing the id of mobs that spawn in spots that they get stuck at.
 
How was the command for teleporting to npcs again and do the target dummies in theramore still evade?
 
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