(poll: https://www.strawpoll.me/15268093)
Hi guys,
So, as we all know, Kronos III is around the corner (it’s hard not to know with the hype right now). However, before we all start enjoying ourselves in a few weeks, there's one issue that people keep (legitimately) talking about:
PVE on Kronos has always been a tricky thing: the team philosophy was always to make it “blizzlike”, in the sense that dungeons and raid encounters should be just like they were in patch 1.12.1…and of course, you guys know that dungeons, early raids, and even aq40, are quite easy on that patch if nothing is changed because of:
-talent trees changes
-spell values changes and spell scaling changes from 2004 to 2006
-itemization changes
-raid encounters nerfed several times
And so on…
Naxxramas is the only raid that was retuned on Kronos, and it was actually hard, because people asked for it. Tons of people were happy to see it changed, because it was a challenge for many people.
On nostalrius/Elysium/light’s hope, most of the dungeons, and ALL the raids were retuned to take this into account, which is why MC and BWL, and especially AQ40 and naxxramas (even though early raids are still easy), are considerably less easy to clean. As for the dungeons, the issue is the same:
However, let's be clear: The “undertuned” word might be too strong here: we’re used to overtuned/retuned content from Elysium/LH, which is just fine because otherwise it would indeed be faceroll, but we don't really know if Kronos is THAT undertuned, it's a 12 years old game. Still, at least, we now have a basis to discuss things:
To you guys who want to roll on KIII, would you prefer the raids to be left in their “blizzlike state” (aka non-retuned) or would you like the Kronos team to actually retune them like the other big project did in the past to get more challenging encounters?
I also posted the thread on reddit:
Now, please try not to turn this into a KIII vs LH war, the only reason I compared both philosophies is because I know that the most problematic issue left on Kronos is how easy PVE is in general. Yes, they’re removing the 16 debuff slot thing early on, and the OP items, but we already know that it’s just a small part of the issue.
/discuss people
Hi guys,
So, as we all know, Kronos III is around the corner (it’s hard not to know with the hype right now). However, before we all start enjoying ourselves in a few weeks, there's one issue that people keep (legitimately) talking about:
PVE on Kronos has always been a tricky thing: the team philosophy was always to make it “blizzlike”, in the sense that dungeons and raid encounters should be just like they were in patch 1.12.1…and of course, you guys know that dungeons, early raids, and even aq40, are quite easy on that patch if nothing is changed because of:
-talent trees changes
-spell values changes and spell scaling changes from 2004 to 2006
-itemization changes
-raid encounters nerfed several times
And so on…
Naxxramas is the only raid that was retuned on Kronos, and it was actually hard, because people asked for it. Tons of people were happy to see it changed, because it was a challenge for many people.
On nostalrius/Elysium/light’s hope, most of the dungeons, and ALL the raids were retuned to take this into account, which is why MC and BWL, and especially AQ40 and naxxramas (even though early raids are still easy), are considerably less easy to clean. As for the dungeons, the issue is the same:
However, let's be clear: The “undertuned” word might be too strong here: we’re used to overtuned/retuned content from Elysium/LH, which is just fine because otherwise it would indeed be faceroll, but we don't really know if Kronos is THAT undertuned, it's a 12 years old game. Still, at least, we now have a basis to discuss things:
To you guys who want to roll on KIII, would you prefer the raids to be left in their “blizzlike state” (aka non-retuned) or would you like the Kronos team to actually retune them like the other big project did in the past to get more challenging encounters?
I also posted the thread on reddit:
Now, please try not to turn this into a KIII vs LH war, the only reason I compared both philosophies is because I know that the most problematic issue left on Kronos is how easy PVE is in general. Yes, they’re removing the 16 debuff slot thing early on, and the OP items, but we already know that it’s just a small part of the issue.
/discuss people
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