Hiltz
New Member
- Joined
- Aug 23, 2014
- Location
- Massachusetts
So, Common problem with a lot of Vanilla clients is that stuns where never really properly balanced in pvp, In Vanilla it was intirely possible for a rogue to Cheapshot -> Kidneyshot -> Gouge -> Restealth -> Sap wait for energy to regain until you can just rinse and repeat the process. Sense these stuns all have seperate diminishing returns, by the time you got to your sap, your cheapshots DR would be just about to reset.
Now not naming any names, but "others" have delt with it by simply giving rogue a hefty nerf to hit chance on stuns. Which seems to be more of a luck based component (that personaly im not really in favor of). Im just curious as to what the train of thought is with this issue. Thanks
So, I guess what im asking is, will rogues be changed to give some other classes a chance or are we keeping our stuns the way they orignally were.
Now not naming any names, but "others" have delt with it by simply giving rogue a hefty nerf to hit chance on stuns. Which seems to be more of a luck based component (that personaly im not really in favor of). Im just curious as to what the train of thought is with this issue. Thanks
So, I guess what im asking is, will rogues be changed to give some other classes a chance or are we keeping our stuns the way they orignally were.
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