Drood
New Member
- Joined
- Dec 28, 2015
I made a few changes to the most recent LUF, which is sadly a frozen project.
Here's what I changed in v. 0.1:
1) Debuff borders are now coloured based on the type of the debuff.
2) You can now set keybinds that allow you to temporarily track certain groups of buffs other than the three buffs you might usually be tracking. The purpose of this is mainly for buffers to be able to quickly see who needs a rebuff without having to either track the buffs all the time or rewrite the name of the buffs in the options all the time. There are only a few basic groups of buffs to be tracked right now; I might add more later.
3) Some tags are added/changed. In particular, you might appreciate the new
[shortname], [shortername], [gridname]
They display only the first n characters of the unit's name where n is a number you can set in the general tab of the options window. For the target's powerbar, I suggest the combo: [difficulty][level][shortclassification][white] [classcolor][smartclass][white] [smartrace]
The [gridname] tag is meant to be used for raid frames and will also replace the name of the person with her status when offline, feigned, ghost or dead.
4) Finally, for healers mainly, there is an option to set the raid frames to match a particular configuration of Grid:
- aggro in upperleft corner
- HOTs in other three corners
- tracked debuffs in the centre
- Under Auratracker, disable "Show dispellable debuffs" and under Highlight, enable "Dispellable debuffs". Highlight will become a border around the frame if the "Grid style" box is ticked.
The graphic that tracks HOTs duration should be better in sync now, however it might still be badly out of sync if you have bad lag, specially if it goes up and down.
Changes in v. 0.2:
1) fixed PvP icons
2) disabled TOT and TOTOT when target is player
3) added option to disable clickcasting with right button on target and player frame
Changes in v. 0.3:
1) Added the 40yd range check for healers (see the general options tab). This works by checking the range of your healing spells against other units so it only works if you have HL/FH/HT/HW on your actionbars (even if they are hidden). Also, the range between 28 and 40yds will not be refreshed if you have a non-friendly unit targeted or if you have loot/trade/inspect windows open (things that depend on target).
2) Added some icons to the castbar and changed the time format on it.
Changes in v. 0.3c:
1) Added the ~38yd range check based on map coordinates and Renew's scales database (thanks, m8); this is faster than the other method, but it is less precise and does not work in instances, only in world and battlegrounds. (Tick both boxes in the general options if you want to use this).
2) The default method based on checking range of healing spells should now check 5 players at a time, not the full raid, and should be smoother than before
3) the [gridname] indicators for dead and ghost can be customized in locales/enUS.lua (default was "dead"->"+_+" and "ghost"->"dead")
Changes in v. 0.3d:
Minor fixes.
Changes in v. 0.4:
- a few extra tags,
- minor fixes to the castbar
- overlapping comboPts-bar and castbar; if this is enabled and Hide is enabled for both bars, only one should pop-up when applicable, with castbar overriding combo points. I made this because when both pop up, they narrow the other bars, making tags difficult to read
- automatic idol and libram swapping (not fully tested, please report strange behaviour)
You can download the latest version here:
http://www.mediafire.com/file/2l0l5w3bwjo7rz1
To fix the annoying target-retarget sound when advanced range-checks are enabled, copy the contents of this to your WoW folder: http://www.mediafire.com/file/9626jrjlrqxn8r6
Enjoy. Feedback welcome.
Here's what I changed in v. 0.1:
1) Debuff borders are now coloured based on the type of the debuff.
2) You can now set keybinds that allow you to temporarily track certain groups of buffs other than the three buffs you might usually be tracking. The purpose of this is mainly for buffers to be able to quickly see who needs a rebuff without having to either track the buffs all the time or rewrite the name of the buffs in the options all the time. There are only a few basic groups of buffs to be tracked right now; I might add more later.
3) Some tags are added/changed. In particular, you might appreciate the new
[shortname], [shortername], [gridname]
They display only the first n characters of the unit's name where n is a number you can set in the general tab of the options window. For the target's powerbar, I suggest the combo: [difficulty][level][shortclassification][white] [classcolor][smartclass][white] [smartrace]
The [gridname] tag is meant to be used for raid frames and will also replace the name of the person with her status when offline, feigned, ghost or dead.
4) Finally, for healers mainly, there is an option to set the raid frames to match a particular configuration of Grid:
- aggro in upperleft corner
- HOTs in other three corners
- tracked debuffs in the centre
- Under Auratracker, disable "Show dispellable debuffs" and under Highlight, enable "Dispellable debuffs". Highlight will become a border around the frame if the "Grid style" box is ticked.
The graphic that tracks HOTs duration should be better in sync now, however it might still be badly out of sync if you have bad lag, specially if it goes up and down.
Changes in v. 0.2:
1) fixed PvP icons
2) disabled TOT and TOTOT when target is player
3) added option to disable clickcasting with right button on target and player frame
Changes in v. 0.3:
1) Added the 40yd range check for healers (see the general options tab). This works by checking the range of your healing spells against other units so it only works if you have HL/FH/HT/HW on your actionbars (even if they are hidden). Also, the range between 28 and 40yds will not be refreshed if you have a non-friendly unit targeted or if you have loot/trade/inspect windows open (things that depend on target).
2) Added some icons to the castbar and changed the time format on it.
Changes in v. 0.3c:
1) Added the ~38yd range check based on map coordinates and Renew's scales database (thanks, m8); this is faster than the other method, but it is less precise and does not work in instances, only in world and battlegrounds. (Tick both boxes in the general options if you want to use this).
2) The default method based on checking range of healing spells should now check 5 players at a time, not the full raid, and should be smoother than before
3) the [gridname] indicators for dead and ghost can be customized in locales/enUS.lua (default was "dead"->"+_+" and "ghost"->"dead")
Changes in v. 0.3d:
Minor fixes.
Changes in v. 0.4:
- a few extra tags,
- minor fixes to the castbar
- overlapping comboPts-bar and castbar; if this is enabled and Hide is enabled for both bars, only one should pop-up when applicable, with castbar overriding combo points. I made this because when both pop up, they narrow the other bars, making tags difficult to read
- automatic idol and libram swapping (not fully tested, please report strange behaviour)
You can download the latest version here:
http://www.mediafire.com/file/2l0l5w3bwjo7rz1
To fix the annoying target-retarget sound when advanced range-checks are enabled, copy the contents of this to your WoW folder: http://www.mediafire.com/file/9626jrjlrqxn8r6
Enjoy. Feedback welcome.
Last edited: