I've currently been using this macro to bind to all my ranged attacks. Thing is i need this to incorporate aspect of the cheetah as well. So i wouldn't want to cast Aspect of the Hawk whilst in Cheetah as well. So i can still do DM N runs with out switching everything out
/run local i,x=1,0 while UnitBuff("player",i) do if UnitBuff("player",i)=="Interface\\Icons\\Spell_Nature_RavenForm" then x=1 end i=i+1 end if x==0 then CastSpellByName("Aspect of the Hawk") else end
/cast aimed shot
/run local i,x=1,0 while UnitBuff("player",i) do if UnitBuff("player",i)=="Interface\\Icons\\Spell_Nature_RavenForm" then x=1 end i=i+1 end if x==0 then CastSpellByName("Aspect of the Hawk") else end
/cast aimed shot
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