Rinde
New Member
- Joined
- Dec 20, 2012
Hi every1,
most of you will already know but since missing in here a thread about and just as short Info-Post,
The list of Trahsmobs in MC:
+ Means info on the mob.
- Means what this mob does during combat.
= The basic strategy involved in killing it.
---MOLTEN GIANT---
+Do NOT respawn back.
-Single target knockback.
-AE stomp up to 8 targets.
---FIRELORD---
+150 minute static respawn.
-does 500 fire damage to a target.
-can debuff somebody to increase fire damage taken.
-casts 4000 dmg DOT, 250 DMG every 2 seconds + silences.
-Summons Lava Spawns, which does ranged DMG for 600, if left up, he will split into 2, etc...
=Kill lava Spawns as they come out first.
=Dispellers dispell DOTS ASAP.
=Mages use blizzard
=if fighting 2, get them together and blizzard AOE!
---LAVA ANNIHILATOR---
+150 minute static respawn.
+can be banished.
-regular melee attack that does 600-800 to tanks.
-sometimes attacks any ramdom guy for no reason, but not for long.
=warriors taunt mob, everybody else stays back and nuke.
---LAVA SURGER---
+28 minute respawn.
+patroller.
+can be banished.
-regular melee attack that does 600-800 to tanks.
-periodically surges to another target, dealing 800-1000 DMG around the target and knocks everybody back.
=same as Lava Annihilator, except everyone should spread out a little to avoid AE surge.
=if it becomes an add, banish it, and kill it last.
---ANCIENT CORE HOUND---
+18 minute respawn.
+patroller.
+they stop respawning once Magmadar dies.
-frontal 180 degree bite attack. So raid should stay behind it, tank in front of it.
-long range fire AE that does 800 DMG.
-also can do any of the following AEs:
Short duration stun.
200 fire resist debuff.
50% spell and melee slow.
Short duration confuse.
30% less health.
50% less int/spirit.
=have one tank at the front, everybody else stays behind.
=only AE worth dispelling is the 200FR debuff, which can greatly increase the DMG taken from his fire AE.
---MOLTEN DESTROYER---
+Do NOT respawn back.
+lvl 63.
+agro seems to be less squirrelly than a giant.
-single target attack, and attacks quickly.
-has a stomp AE that knockdowns and stuns.
=when paired with a giant, kill giant first, then destroyer.
---IMPS---
+7 minute respawn.
-hits tanks for about 200.
-small AE fire attack that stacks up quite quickly.
=warriors fight for aggro.
=mages use blizzard, if they get agro, use frost nova, then more AEs.
=move on quickly cause these guys respawn fast!
---CORE HOUND PACKS---
+60 minute respawn.
+there's 5 packs of 5 leading up to Magmadar.
+Each pack must all be killed at the same time (within 10 seconds apart at the most), or they will be reived back!
-hits tanks for about 300-400 DMG.
-frontal attack, which puts a DOT on taget that does 50 DMG every second for 30 seconds. This DOT can stack.
=get at least one warrior per hound.
=warriors should get the hounds to only face them, and away from the rest, to minimize melee DOT.
=have the rest make sure all hounds die at about the same time, so they dont get revived by another hound.
---LAVA PACKS---
+120 minute respawn.
+4 different mob types.
+2 different groups:
two lava elementals, flameguard, firewalker.
Or lava reaver, flameguard, firewalker.
-Lava Reaver - easiest of them, melee attack and cleave. Can be banished.
-Lava Elemental- frontal AE stun/DOT. Can be banished.
-Flameguard - small AE DMG attack that constantly goes off. Debuff AC. inferno ability, which does big fire damage.
-Firewalker - most dangerous. AE fire resist debuff. Chains 3000 DMG fireballs at targets, can do this over 3 times in a matter of seconds. Kill this first.
=banish what ever can be banished, and kill them last.
=one warrior offtank flameguard.
=rest of raid focuses on killing firewalker first.
most of you will already know but since missing in here a thread about and just as short Info-Post,
The list of Trahsmobs in MC:
+ Means info on the mob.
- Means what this mob does during combat.
= The basic strategy involved in killing it.
---MOLTEN GIANT---
+Do NOT respawn back.
-Single target knockback.
-AE stomp up to 8 targets.
---FIRELORD---
+150 minute static respawn.
-does 500 fire damage to a target.
-can debuff somebody to increase fire damage taken.
-casts 4000 dmg DOT, 250 DMG every 2 seconds + silences.
-Summons Lava Spawns, which does ranged DMG for 600, if left up, he will split into 2, etc...
=Kill lava Spawns as they come out first.
=Dispellers dispell DOTS ASAP.
=Mages use blizzard
=if fighting 2, get them together and blizzard AOE!
---LAVA ANNIHILATOR---
+150 minute static respawn.
+can be banished.
-regular melee attack that does 600-800 to tanks.
-sometimes attacks any ramdom guy for no reason, but not for long.
=warriors taunt mob, everybody else stays back and nuke.
---LAVA SURGER---
+28 minute respawn.
+patroller.
+can be banished.
-regular melee attack that does 600-800 to tanks.
-periodically surges to another target, dealing 800-1000 DMG around the target and knocks everybody back.
=same as Lava Annihilator, except everyone should spread out a little to avoid AE surge.
=if it becomes an add, banish it, and kill it last.
---ANCIENT CORE HOUND---
+18 minute respawn.
+patroller.
+they stop respawning once Magmadar dies.
-frontal 180 degree bite attack. So raid should stay behind it, tank in front of it.
-long range fire AE that does 800 DMG.
-also can do any of the following AEs:
Short duration stun.
200 fire resist debuff.
50% spell and melee slow.
Short duration confuse.
30% less health.
50% less int/spirit.
=have one tank at the front, everybody else stays behind.
=only AE worth dispelling is the 200FR debuff, which can greatly increase the DMG taken from his fire AE.
---MOLTEN DESTROYER---
+Do NOT respawn back.
+lvl 63.
+agro seems to be less squirrelly than a giant.
-single target attack, and attacks quickly.
-has a stomp AE that knockdowns and stuns.
=when paired with a giant, kill giant first, then destroyer.
---IMPS---
+7 minute respawn.
-hits tanks for about 200.
-small AE fire attack that stacks up quite quickly.
=warriors fight for aggro.
=mages use blizzard, if they get agro, use frost nova, then more AEs.
=move on quickly cause these guys respawn fast!
---CORE HOUND PACKS---
+60 minute respawn.
+there's 5 packs of 5 leading up to Magmadar.
+Each pack must all be killed at the same time (within 10 seconds apart at the most), or they will be reived back!
-hits tanks for about 300-400 DMG.
-frontal attack, which puts a DOT on taget that does 50 DMG every second for 30 seconds. This DOT can stack.
=get at least one warrior per hound.
=warriors should get the hounds to only face them, and away from the rest, to minimize melee DOT.
=have the rest make sure all hounds die at about the same time, so they dont get revived by another hound.
---LAVA PACKS---
+120 minute respawn.
+4 different mob types.
+2 different groups:
two lava elementals, flameguard, firewalker.
Or lava reaver, flameguard, firewalker.
-Lava Reaver - easiest of them, melee attack and cleave. Can be banished.
-Lava Elemental- frontal AE stun/DOT. Can be banished.
-Flameguard - small AE DMG attack that constantly goes off. Debuff AC. inferno ability, which does big fire damage.
-Firewalker - most dangerous. AE fire resist debuff. Chains 3000 DMG fireballs at targets, can do this over 3 times in a matter of seconds. Kill this first.
=banish what ever can be banished, and kill them last.
=one warrior offtank flameguard.
=rest of raid focuses on killing firewalker first.
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