UltraStoat
Authorized
- Joined
- Aug 26, 2014
- Location
- USA
I dislike multi-boxing in general, but will cope with whatever rules the server staff hand down without an issue.
The matter of open world PvP does concern me though. Let me run an example at you.
I'm in Tanaris as a Rogue when I see a pair of enemy characters in the distance - a warrior and a priest. The warrior is busy mining a node, and after watching them for a time longer, I figure out that it's a dual box setup. I make the decision to go in and light the Priest up with my opener and expend energy in an attempt to burst that character down. The priest is saved by the warrior with an intercept stun, a rend is applied, and the priest suddenly PW Shields themself and follows up with a Fear, and I end up losing.
The person dual boxing could easily handle that situation as I've described without any software tools at all - they could just have two game instances opened as windows and tab between them.
So, is my only alternative in world PvP vs. a dual box target to be a dual boxer myself, to level the playing field? And in the advent of a rule stating that the dual boxer can fight, but can only use one of their characters - would I still not be at a disadvantage as the player can choose which character to fight with AFTER I've already expended character resources in launching my initial attack?
I've seen several different sets of open world PvP rules for multi-boxing on different servers, and the only one that ever made any sense at all was "take your deaths quietly without fighting back and respawn with only one character and kill them if you really need to."
Because in any other situation, again, the player that isn't multiboxing is at a disadvantage as either an attacker or defender, meaning the server is promoting a skewed rules set over what classic WoW ever had.
The matter of open world PvP does concern me though. Let me run an example at you.
I'm in Tanaris as a Rogue when I see a pair of enemy characters in the distance - a warrior and a priest. The warrior is busy mining a node, and after watching them for a time longer, I figure out that it's a dual box setup. I make the decision to go in and light the Priest up with my opener and expend energy in an attempt to burst that character down. The priest is saved by the warrior with an intercept stun, a rend is applied, and the priest suddenly PW Shields themself and follows up with a Fear, and I end up losing.
The person dual boxing could easily handle that situation as I've described without any software tools at all - they could just have two game instances opened as windows and tab between them.
So, is my only alternative in world PvP vs. a dual box target to be a dual boxer myself, to level the playing field? And in the advent of a rule stating that the dual boxer can fight, but can only use one of their characters - would I still not be at a disadvantage as the player can choose which character to fight with AFTER I've already expended character resources in launching my initial attack?
I've seen several different sets of open world PvP rules for multi-boxing on different servers, and the only one that ever made any sense at all was "take your deaths quietly without fighting back and respawn with only one character and kill them if you really need to."
Because in any other situation, again, the player that isn't multiboxing is at a disadvantage as either an attacker or defender, meaning the server is promoting a skewed rules set over what classic WoW ever had.