So, tested Hemo tonight.
Unbuffed;
26% Crit
811 AP
407 Agi
170 Str
Buffed with;
DM:N, Songflower, Dragonslayer, Smoked Desert Dumplings, Mongoose, Winterfall Firewater, Juju Might, Juju Power, BoKings, Improved BoMight, Trueshot Aura
42% Crit
2011 AP
509 Agi
276 Str
Comparing my last BWL as Combat vs tonight BWL.
15/10 http://realmplayers.com/RaidStats/RaidOverview.aspx?Raid=17511
29/10 http://realmplayers.com/RaidStats/RaidOverview.aspx?Raid=18631
Now, baring in mind the fact we are nowhere near the rest of you guys on dps/hps etc. and our kills are far from 'clean' to say the least. We run with 4 tanks, and had 9 melee dps and 4 hunters present tonight. That's 17 people taking benefit from the debuff. While the whole group was alive, my Hemo debuff was totally cleared in less than 1.5 seconds, or one GCD. So adding (7*30)*1.5 or 315 damage to the raid every 1.5 seconds roughly. That is 210 raid dps. Now of course, this only really applies to clean kills where the whole or at least most of the melee team can stay alive.
For this 210 bonus dps, I lost 37 personal dps average for the night when compared to my previous combat parse.
The biggest issue for me to test this further is; too many of our melee team die on bosses to see if it could be a long term spec idea or not. If we could clean up our kills, I could see it being a huge benefit in a melee dense environment like ours.
This was the first time i've ever raided as Hemo, made many mistakes and I feel I could push it to similar numbers that I do as combat specced, while adding significantly to our raids damage.
Unbuffed;
26% Crit
811 AP
407 Agi
170 Str
Buffed with;
DM:N, Songflower, Dragonslayer, Smoked Desert Dumplings, Mongoose, Winterfall Firewater, Juju Might, Juju Power, BoKings, Improved BoMight, Trueshot Aura
42% Crit
2011 AP
509 Agi
276 Str
Comparing my last BWL as Combat vs tonight BWL.
15/10 http://realmplayers.com/RaidStats/RaidOverview.aspx?Raid=17511
29/10 http://realmplayers.com/RaidStats/RaidOverview.aspx?Raid=18631
Now, baring in mind the fact we are nowhere near the rest of you guys on dps/hps etc. and our kills are far from 'clean' to say the least. We run with 4 tanks, and had 9 melee dps and 4 hunters present tonight. That's 17 people taking benefit from the debuff. While the whole group was alive, my Hemo debuff was totally cleared in less than 1.5 seconds, or one GCD. So adding (7*30)*1.5 or 315 damage to the raid every 1.5 seconds roughly. That is 210 raid dps. Now of course, this only really applies to clean kills where the whole or at least most of the melee team can stay alive.
For this 210 bonus dps, I lost 37 personal dps average for the night when compared to my previous combat parse.
The biggest issue for me to test this further is; too many of our melee team die on bosses to see if it could be a long term spec idea or not. If we could clean up our kills, I could see it being a huge benefit in a melee dense environment like ours.
This was the first time i've ever raided as Hemo, made many mistakes and I feel I could push it to similar numbers that I do as combat specced, while adding significantly to our raids damage.
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