We're now two weeks into the release of Naxx, and it should be clear to you all that unlike what we've experienced so far on Kronos, this raid in particular is not to be taken lightly--or lazily in other words. While most of the bosses can be killed quite easily with 0 consumables, there are a few in there that are heavy consume checks--specifically Loatheb, Gothik, 4H to an extent, Sapph, and KT. Once players begin to exhaust their stock of the pricey consumes, such as flasks, mongoose, magebloods, etc, and realize that they just won't have the time or money to keep up with the weekly requirements, the complaints are going to start to flood in. Rather than sacrifice the quality of Naxx--which is very good right now after most bugs have been fixed--to appease them, I recommend reducing the respawn timers of high level herbs such as Black Lotus, Plaguebloom, Gromsblood, Mountain Silversage, and Dreamfoil, to make them much easier for players to obtain.
I propose the following for new timers:
Black Lotus: 15-30 minute respawn window
All the others: 10-15 minute respawn window
Reducing the respawn timers would accomplish two things:
First, players will have a much easier time farming the herbs they need on a weekly basis. Not only will this mean that consumables are easier to obtain, but it would also reduce the discouragement barrier for herbalists, which in turn would increase player activity out in the world. How many of you just never go herb, because you're sick of riding around a zone for an hour with just 1x plaugebloom to show for it? When people realize that they actually have a chance at finding the herbs they need, they'll be more likely to go do it!
Second, and most importantly, it will shut a lot of the whiners up, who inevitably are going to complain about how hard Naxx is due to the weekly consumable requirements. The last thing I want to see is mobs or bosses nerfed as some sort of knee-jerk reaction to the vocal minority of whiners. My own guild had numerous wipes to both trash and bosses over the past few days, and though deaths/wipes are always frustrating, the overall consensus is that people are having a blast. Other alliance guilds I've spoken with have echoed the same sentiment, saying that they're really enjoying the progression so far. But once consumables run dry, and some of these guilds start hitting a progression wall, the complaints will inevitably start flooding in. Changing herb respawn timers now would be a great proactive measure to minimize the chances of that occurring, and allow Naxx to remain fun and challenging for months to come!
I propose the following for new timers:
Black Lotus: 15-30 minute respawn window
All the others: 10-15 minute respawn window
Reducing the respawn timers would accomplish two things:
First, players will have a much easier time farming the herbs they need on a weekly basis. Not only will this mean that consumables are easier to obtain, but it would also reduce the discouragement barrier for herbalists, which in turn would increase player activity out in the world. How many of you just never go herb, because you're sick of riding around a zone for an hour with just 1x plaugebloom to show for it? When people realize that they actually have a chance at finding the herbs they need, they'll be more likely to go do it!
Second, and most importantly, it will shut a lot of the whiners up, who inevitably are going to complain about how hard Naxx is due to the weekly consumable requirements. The last thing I want to see is mobs or bosses nerfed as some sort of knee-jerk reaction to the vocal minority of whiners. My own guild had numerous wipes to both trash and bosses over the past few days, and though deaths/wipes are always frustrating, the overall consensus is that people are having a blast. Other alliance guilds I've spoken with have echoed the same sentiment, saying that they're really enjoying the progression so far. But once consumables run dry, and some of these guilds start hitting a progression wall, the complaints will inevitably start flooding in. Changing herb respawn timers now would be a great proactive measure to minimize the chances of that occurring, and allow Naxx to remain fun and challenging for months to come!
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