Retherz
Authorized
- Joined
- Aug 1, 2017
After reading https://vanilla-twinhead.twinstar.cz/?issue=10408 regarding Rallying Cry of the Dragonslayer and the backlash in the report I felt the need to write these suggestions.
Fixing this report would make it easy to grief the world buff, force guilds and players to get the buff at specific times (hoping they are not griefed, by intention or not) up to a limit of 4 different times a day. But leaving it as it is is no better as it has been underlined in the report there are fundamental problems derived from world buffs.
It makes the game easier as long as you have the buffs and it changes your playstyle considering how much you value the buffs. It greatly increases the gap between geared and ungeared, high end classes/specs vs low end. It also makes the game itself look bad considering you can do DPS in vanilla comparable to TBC. Ontop of this it also makes certain proc weapons extremely strong since you have much higher crit and AP values thanks to world buffs (and consumables).
The ridiculous power of the world buffs makes the raiding unblizzlike in a sense that everyone does it. Vanilla was clearly not designed assuming everyone would have world buffs at all times during raids, as we can see by ignoring mechanics thanks to DPS. This also decreases the enjoyment for healers, for example mana efficiency becomes almost completely meaningless with how fast fights can be with world buffs, consumables also become completely unimportant for healers.
My suggestion, if you do change rallying cry, is that you remove world buffs completely, at least in raids. Not only would this reduce raid logging but it would make the experience more blizzlike in many ways, mainly in difficulty and values. Especially now that summon alts were banned, which were just a result of the problem which is world buffs.
Now to the economy.
I have previously talked a lot about 5g respecs, but fixing the respec cost along with world buffs changes would have a much greater effect. Not only could it be good for the economy but it would also increase the difficulty of raids assuming not everyone is respeccing, it would also increase the value hybrids bring to raids even if they are not healing.
However changing this gold sink would have little effect on the economy unless the extremely common ways of generating gold are fixed (mainly DM N and DM E farming). Combined the low respec cost and easy gold farm result in certain classes having a huge advantage in a gold income but also damaging the economy as a whole with the way gold is added to the economy.
Fixing this report would make it easy to grief the world buff, force guilds and players to get the buff at specific times (hoping they are not griefed, by intention or not) up to a limit of 4 different times a day. But leaving it as it is is no better as it has been underlined in the report there are fundamental problems derived from world buffs.
It makes the game easier as long as you have the buffs and it changes your playstyle considering how much you value the buffs. It greatly increases the gap between geared and ungeared, high end classes/specs vs low end. It also makes the game itself look bad considering you can do DPS in vanilla comparable to TBC. Ontop of this it also makes certain proc weapons extremely strong since you have much higher crit and AP values thanks to world buffs (and consumables).
The ridiculous power of the world buffs makes the raiding unblizzlike in a sense that everyone does it. Vanilla was clearly not designed assuming everyone would have world buffs at all times during raids, as we can see by ignoring mechanics thanks to DPS. This also decreases the enjoyment for healers, for example mana efficiency becomes almost completely meaningless with how fast fights can be with world buffs, consumables also become completely unimportant for healers.
My suggestion, if you do change rallying cry, is that you remove world buffs completely, at least in raids. Not only would this reduce raid logging but it would make the experience more blizzlike in many ways, mainly in difficulty and values. Especially now that summon alts were banned, which were just a result of the problem which is world buffs.
Now to the economy.
I have previously talked a lot about 5g respecs, but fixing the respec cost along with world buffs changes would have a much greater effect. Not only could it be good for the economy but it would also increase the difficulty of raids assuming not everyone is respeccing, it would also increase the value hybrids bring to raids even if they are not healing.
However changing this gold sink would have little effect on the economy unless the extremely common ways of generating gold are fixed (mainly DM N and DM E farming). Combined the low respec cost and easy gold farm result in certain classes having a huge advantage in a gold income but also damaging the economy as a whole with the way gold is added to the economy.