**Re: BWL BIS**
Thank you Ermean for doing that, but without the misses/dodges that will occur when fighting a boss, the experiment is equivalent to having a 100% hit chance. This will still provide us a good ceiling to use though.

Without Adrenaline rush, you can do 15 Sinister strikes per minute.

With adrenaline rush, you can do 30 per minute, every 5 minutes,

avg- 18 SS per minute, (w/ dodge 16.55)

Viskag with no speed modifiers or swing resets attacks 23 times per minute.

SaD+BF= 36% speed (1.2*30), for the 15 seconds BF is up, which is equal to 30.75% attack speed over 2 minutes.

2 minutes after attacking with BF your avg attack speed is , (36+(30*7)) = 246

246/8 = 30.75

2.6 * .6925 = 1.8 attack speed

33 white attacks + 7% chance to hit again after successful = 35 main hand hits on average, with a 100% hit rate, per minute. But when you factor in the dodge chance 8% of the 33 white attacks will not connect, so the number is closer to 30 + 7% chance to hit again = 32.1

32.1+16.5 (yellow hits) = 48.6 Main hand hits per minute (Once again, this is with white hit cap (27%))

48.6 * .067 = 3.25 procs per minute,

*also assuming that glancing blows and extra attacks can cause procs*

3.25 * 240 = 780

780/60 = 13dps from proc (assuming it cannot crit, and always hits for 240)
I'll use my gear as an example, I would have about a 13% hit chance,

So

**100% - 27% miss - 8% dodge + 13% hit chance = 78% of my white hits will connect**
33 * .78 = 25.74

25.74 * 1.07 = 27.54 connected white hits

27.54 + 16.5 = 44.04

44.04 * .067 = 2.95 Procs per minute if glancing blows and extra attacks cause procs.

2.95 * 240 = 708

708/60 = 11.8 dps from proc (assuming it cannot crit, and always hits for 240)

factor in 28 AP (ignoring buffs like Kings) and you get 5,3dps more from CTS.

5,3 * 60 = 318 damage per minute

Vis'Kag:

11.8 (Proc Damage) + 55.2 (Weapon Damage) = 67 dps

CTS:

58.5 (Weapon Damage) + 5.3 (Stats) = 63.8 dps

From this it looks like Vis'Kag is better, but I am assuming that the damage from SS does not scale from the stats from CTS.

However, if my offhand dps is increased by more than 3.2dps from the stats of CTS, CTS is better for me.

Also, I don't know if anyone has factored into the equation, the rogue talent lethality, (5/5 30% more damage from crits) and aggression (6% more damage from SS), and murder (2% more damage to x,y,z) all of which would benefit from CTS's stats and better damage range and are parts of the standard PvE Build.