nathanthescot
New Member
- Joined
- Aug 5, 2016
Hello.
Making a post today as I have been getting really stressed over the Seduction ability. Every time after it is cast it last for around 0.5 seconds and then cancels automatically, at first I thought, okay hold on maybe it because my pet is on defensive and also because lash of pain is on auto... NOPE, passive and lash of pain off auto it still continues to do it. Now i'v spoken with a few warlocks about it and they said its because the pet is on follow and you have to either stand still for the entirety of the effect in order for it to work which just seems dumb, or you can hit stay before using seduction.
Even though that is an easy way around it in a general point of view, in a PvP situation it would be a real pain in the ass for reasons such as enemies running out of range, I think with that being said I hope someone reads this and decides to fix it, i'm pretty sure there was a couple of forum posts about it during the days of K1 and it still hasn't been fixed, it seems like a really simple fix compared to anything else you'd have to worry about.
Hoping to see it working as intended soon!
Making a post today as I have been getting really stressed over the Seduction ability. Every time after it is cast it last for around 0.5 seconds and then cancels automatically, at first I thought, okay hold on maybe it because my pet is on defensive and also because lash of pain is on auto... NOPE, passive and lash of pain off auto it still continues to do it. Now i'v spoken with a few warlocks about it and they said its because the pet is on follow and you have to either stand still for the entirety of the effect in order for it to work which just seems dumb, or you can hit stay before using seduction.
Even though that is an easy way around it in a general point of view, in a PvP situation it would be a real pain in the ass for reasons such as enemies running out of range, I think with that being said I hope someone reads this and decides to fix it, i'm pretty sure there was a couple of forum posts about it during the days of K1 and it still hasn't been fixed, it seems like a really simple fix compared to anything else you'd have to worry about.
Hoping to see it working as intended soon!