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    TwinStar team

Showcase: Vivid Environment and Changelog 03.08.2014 - 10.08.2014

Chero

Kronos Administrator
Joined
Jul 11, 2010
Likes
741
#1
Dear Players,


today is Sunday and that means we have another one of our weekly updates for you. This time we can present another short Video showing some examples of the attention to detail you can expect to see and experience on the upcoming Kronos.


[video=youtube;Yqr8boo7e1w]https://www.youtube.com/watch?v=Yqr8boo7e1w[/video]

Read More
 
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sivul

Authorized
Joined
May 16, 2012
Likes
55
#2
Re: Showcase: Vivid Enviroment and Changelog 03.08.2014 - 10.08.2014

Npc formation :) this Kinder Crew 10/10:biggrin:
 
Joined
Aug 9, 2014
Likes
117
Location
Germany
#3
Re: Showcase: Vivid Enviroment and Changelog 03.08.2014 - 10.08.2014

interactive npc events with the player *-* Why couldnt be the release in a few days, im so amazed, i want to play :D
 

HBK

Authorized
Joined
Dec 6, 2012
Likes
134
#4
Re: Showcase: Vivid Enviroment and Changelog 03.08.2014 - 10.08.2014

yep, we all would like to start off right now and play our favourite game on the best server there is.

But it's all the more awesome that they don't stop here and release the server when it's not all finished yet.
That's the big minus that all other projects have done in the past, releasing the server when only the first part of the content has been (poorly) scripted and then taking ages to add more content to the server and leave the players bored.

You're right the server is already in a good state and if they released it tomorrow, it would already be the best server around no doubt about it, but again, it's even more awesome that they take the time and make sure they finish their work, before they let us cause havoc on it :D !

The hype is real for me, but i'm willing to let it burn further until it's finished ! Big Ups !
 
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Lharts

Authorized
Joined
Nov 29, 2012
Likes
417
#5
Re: Showcase: Vivid Enviroment and Changelog 03.08.2014 - 10.08.2014

Chero does not settle for less cause hes the best (such rhymes).
Keep it up you guys.
 

wrathix

New Member
Joined
Jan 25, 2013
Likes
37
Location
Canada
#7
Is there a plan in place to get this information out to the public yet?
We cant wait till the last week before it goes live then try get it out everywhere, its just not enough time to spread.
 

Lharts

Authorized
Joined
Nov 29, 2012
Likes
417
#8
Is there a plan in place to get this information out to the public yet?
We cant wait till the last week before it goes live then try get it out everywhere, its just not enough time to spread.
Like what plan? Do you know any platform where you can openly promote a vanilla server and alot people view it?
Cause certainly I don't.

Make a suggestion on how to go about this :)
 
Joined
Aug 8, 2014
Likes
0
#9
If the launch goes smoothly there the server will get a decent base population that can easily grow thru advertising on "top X private servers" websites thru voting and just simple communication between random players from other stagnating / dead projects.
A good start can literally get you "one guy" who will tell his 50 guildies on a "dead server" that he thinks its great and they should start here.
Generally what i've learned is that people dont really need a huge population to be satisfied with the server, but if they run into "same old problems" or worse the "bad word" indeed spreads way faster than the good one.

So to TLDR my already too big post:
I don't think there's any need to over-advertise the server, it just needs to run smoothly from the start and to show something refreshing, something that your "average vanilla server user" didn't see before, and it will grow.
 

Andrei

Authorized
Joined
Aug 13, 2014
Likes
0
Location
Romania
#10
This is just incredible ! Congratulations !
I cannot wait for Kronos to be released and I'll do my best to call all the people I know that are still playing 1.12.1.
With such a commitment, the project shows more than promising!
 

Lharts

Authorized
Joined
Nov 29, 2012
Likes
417
#14
Totally.
And some update on the old trailer aswell. Its still up there and has over 97k views overall and 160~ views daily (at least it says so ;-))
 

Wiccini

Authorized
Joined
Nov 20, 2009
Likes
46
#16
small suggestion, on many realms, almost on every:lol: there is a problem with pet behaving and pathfin, 4example if you send wlock pet to attack with firebolt he run to target position on melee range after 1st firebolt and then continue with casting. My suggestion is to make short video to prove, this will work fine on our realm.:smile:
 

morgoy

New Member
Joined
Oct 2, 2014
Likes
0
#19
Talking about NPC packs. On some servers, in SW you are able to split the patrols which walk around in groups of two by talking to one of them. So this will not be possible anymore?
 
Joined
Sep 10, 2014
Likes
13
Location
Sweden
#20
small suggestion, on many realms, almost on every:lol: there is a problem with pet behaving and pathfin, 4example if you send wlock pet to attack with firebolt he run to target position on melee range after 1st firebolt and then continue with casting. My suggestion is to make short video to prove, this will work fine on our realm.:smile:

I'd like to see a showcase of pet behaviour as well :D
 

Struckd

Authorized
Joined
Aug 22, 2014
Likes
52
Location
Bahrain
#24
Haha - nice one! What did you mean by "Doesnt change anything" btw? They will have same aggro range?
You are correct, Lharts was a little bit mistaken. They will have a smaller aggro range when asleep, however they could also wake-up randomly because of reasons.
 
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