SuperomegaOP
New Member
- Joined
- Apr 23, 2016
not sure if its any good but i think shamans have the possibility of being a hybrid melee spell damage build similar to the way paladins can use seal of righteous builds.
basically the main premise for both classes is instead of going the standard 2h full/near-full melee physical damage and basically being inferior warriors, you instead stack spell damage from the D2/T2 sets(which also have have str) and various caster items and use a 1h + off-hand to deal damage via seal/judgement of righteous + consecration for paladins and flametounge weapon + shocks + totems for shamans.
for ret paladins this spec is the most damaging but because the play style is unorthodox and the fact that you kinda need to steal some pieces from casters, its not widely used. however for shamans i think it could be even greater and potentially deal very nice damage, more so than spell damage paladins.
the spec i whipped up: http://db.vanillagaming.org/?talent#hE0kx0hoZxVcbVMuL it needs some tweaking but it looks promising.
flurry plays a big part because most of your damage is gonna come from auto-attacks + flametounge weapon. its best to have a fast weapon because flametounge weapon spell damage coefficient is the same(10%) regardless of how fast the weapon is, so more hits = more damage.
at this point paladins are limited to mostly maces which usually aren't very fast but shamans on the other hand can use daggers! a caster daggers such as Fang of Venoxis are the perfect weapons. getting flurry with this dagger allows you to get a sub-1 second attack speed at .91s which is stupidly fast.
the only problem is that between d2 and T2 the only other sets with both str/agi and int/spellpower are the pvp sets. so outside of already stealing off-pieces and weapons from casters, the only way to get better(optimized) gear until AQ is to grind out pvp ranks.
i obviously haven't tested this shaman build before, its all speculation at this point but im willing to bet it would do very well if given the chance.
basically the main premise for both classes is instead of going the standard 2h full/near-full melee physical damage and basically being inferior warriors, you instead stack spell damage from the D2/T2 sets(which also have have str) and various caster items and use a 1h + off-hand to deal damage via seal/judgement of righteous + consecration for paladins and flametounge weapon + shocks + totems for shamans.
for ret paladins this spec is the most damaging but because the play style is unorthodox and the fact that you kinda need to steal some pieces from casters, its not widely used. however for shamans i think it could be even greater and potentially deal very nice damage, more so than spell damage paladins.
the spec i whipped up: http://db.vanillagaming.org/?talent#hE0kx0hoZxVcbVMuL it needs some tweaking but it looks promising.
flurry plays a big part because most of your damage is gonna come from auto-attacks + flametounge weapon. its best to have a fast weapon because flametounge weapon spell damage coefficient is the same(10%) regardless of how fast the weapon is, so more hits = more damage.
at this point paladins are limited to mostly maces which usually aren't very fast but shamans on the other hand can use daggers! a caster daggers such as Fang of Venoxis are the perfect weapons. getting flurry with this dagger allows you to get a sub-1 second attack speed at .91s which is stupidly fast.
the only problem is that between d2 and T2 the only other sets with both str/agi and int/spellpower are the pvp sets. so outside of already stealing off-pieces and weapons from casters, the only way to get better(optimized) gear until AQ is to grind out pvp ranks.
i obviously haven't tested this shaman build before, its all speculation at this point but im willing to bet it would do very well if given the chance.
Last edited: