impossibledream
New Member
- Joined
- Mar 26, 2018
I think it is bad idea, I base my opinion on two not approved facts yet:
1) this server will be blizzlike
2) the naxx/rag on release will be truly naxx/rag on release (not nerfed 1.12 version with a lot of nerfs)
In case one of (1), 2)) does not apply this thread is meaningless.
Do not base your opinion that 11 years ago players were worse and they did not know shit - this is bs and it is proven by the screenshots of Kungen - the raid setup is close to perfect and he has way more and flexible consumables(potions) compared to private server tanks that tank naxx.
The idea goes like that: there were bosses that were unkillable without world buffs in naxx/rag (ragnaros was unkilled for 156 days because of overtuning and that wasnt because of skill, again, the players playing that game saw FAR MORE CHALLENGING bossfights in 2000's Everquest than they were in vanilla mechanically) (
13min Loatheb according to Kungen at least). So this gives 1month of no progress other than like 60-70% bosses being killable.
Isnt it better to adjust it a bit? Like giving no world buffs and +5-10% boss hp/damage (or even +15%) in molten core/ bwl and all of the dungeons this would include people having to bring holy waters from boxes in order to kill rivendare, making Balnazzar really challenging fight with awesome rewards and so on. (and keeping buff ban since MC and BWL are significantly easier than aq40/Naxx with dmg requirements) and maybe +5% in naxx (or more incase private servers dont have access to prenerf bosses) but allowing world buffs?
Question is: will you replicate real ragnaros / naxx experience or rely on 1.12 client hp/dmg mods? Because killable ragnaros in 7days at start is just lame private server stuff and waste of time.
1) this server will be blizzlike
2) the naxx/rag on release will be truly naxx/rag on release (not nerfed 1.12 version with a lot of nerfs)
In case one of (1), 2)) does not apply this thread is meaningless.
Do not base your opinion that 11 years ago players were worse and they did not know shit - this is bs and it is proven by the screenshots of Kungen - the raid setup is close to perfect and he has way more and flexible consumables(potions) compared to private server tanks that tank naxx.
The idea goes like that: there were bosses that were unkillable without world buffs in naxx/rag (ragnaros was unkilled for 156 days because of overtuning and that wasnt because of skill, again, the players playing that game saw FAR MORE CHALLENGING bossfights in 2000's Everquest than they were in vanilla mechanically) (
Isnt it better to adjust it a bit? Like giving no world buffs and +5-10% boss hp/damage (or even +15%) in molten core/ bwl and all of the dungeons this would include people having to bring holy waters from boxes in order to kill rivendare, making Balnazzar really challenging fight with awesome rewards and so on. (and keeping buff ban since MC and BWL are significantly easier than aq40/Naxx with dmg requirements) and maybe +5% in naxx (or more incase private servers dont have access to prenerf bosses) but allowing world buffs?
Question is: will you replicate real ragnaros / naxx experience or rely on 1.12 client hp/dmg mods? Because killable ragnaros in 7days at start is just lame private server stuff and waste of time.
Last edited: