So currently if you are in a normal WSG game that is won by either party in under 10 minutes, the losing party doesn't receive a Mark. This was at one point reported as a bug and found to be working as intended: https://vanilla-twinhead.twinstar.cz/?issue=6238&highlight=warsong gulch and was implemented to be like this in Patch 1.8.4 as per WoWWiki
What I am proposing here is that Kronos go against what is "Blizzlike" in this instance for the betterment of the server. Kronos has already shown on multiple occasions that they are willing to do this if they think it will benefit the server more than it will detract from the "Blizzlike experience". Examples of this include: the recent 7x Experience event and the level requirement on the target of a Warlocks Summon.
In my time pvping the #1 reason that queue's will die out is because of the fact that the losing party doesn't get a mark for 2 games in a row, that faction will stop queuing altogether and just not bother with pvp for a while. If its late enough at night pvp will be done for the night. It has gotten to the point where most people who pvp regularly will simply just sit in the flag room waiting it out until 10 minutes in order to allow the other team to get a mark to prevent pvp from dying. In my opinion it shouldn't be up to the community to just simply wait it out in order to keep pvp going, particularly when there is some new player who doesn't know what is going on charges in and picks up flag. Therefore, the other person who was politely waiting will just run ahead an cap rather than deal with having to track down an Enemy Flag Carrier for a game that they have already essentially won.
If you want Kronos to have a better PvP environment, I think this will help provide a more steady WSG queue, despite being not blizzlike I don't think it will have any adverse effects on the atmosphere Kronos is striving to maintain.
Sorry that was a bit long winded, but I am interested to see if anyone else agrees with me on that. I'd love to see Kronos to develop a larger PvP base.
Thanks for listening!
What I am proposing here is that Kronos go against what is "Blizzlike" in this instance for the betterment of the server. Kronos has already shown on multiple occasions that they are willing to do this if they think it will benefit the server more than it will detract from the "Blizzlike experience". Examples of this include: the recent 7x Experience event and the level requirement on the target of a Warlocks Summon.
In my time pvping the #1 reason that queue's will die out is because of the fact that the losing party doesn't get a mark for 2 games in a row, that faction will stop queuing altogether and just not bother with pvp for a while. If its late enough at night pvp will be done for the night. It has gotten to the point where most people who pvp regularly will simply just sit in the flag room waiting it out until 10 minutes in order to allow the other team to get a mark to prevent pvp from dying. In my opinion it shouldn't be up to the community to just simply wait it out in order to keep pvp going, particularly when there is some new player who doesn't know what is going on charges in and picks up flag. Therefore, the other person who was politely waiting will just run ahead an cap rather than deal with having to track down an Enemy Flag Carrier for a game that they have already essentially won.
If you want Kronos to have a better PvP environment, I think this will help provide a more steady WSG queue, despite being not blizzlike I don't think it will have any adverse effects on the atmosphere Kronos is striving to maintain.
Sorry that was a bit long winded, but I am interested to see if anyone else agrees with me on that. I'd love to see Kronos to develop a larger PvP base.
Thanks for listening!