Hello everyone,
I will be hitting 60 on my warrior soon, and would like to discuss talent build and gear options available to me. I am aware that this has been asked before, and I have read some of those threads, and would still like your opinions on this topic.
About my situation: I play a Human Warrior ("Rodric" - invite me to your groups if you're a brave Alliance player, and please don't kill me if you're Horde ), and I am almost exclusively interested in tanking. Thus, my next goals are farming my Pre-Raid gear and hopefully snagging an OT spot on a guild running MC/Ony/ZG.
The way I see it, there are three aspects for me to consider, from most important to least important:
1) Being sturdy enough so I can run any dungeon with a fresh-60 healer potentially in DPS spec still
2) Generating enough threat so raid-geared DPS can unleash most of their potential
3) Retaining some solo-farming/questing ability
This leaves me 3 options, I think:
A) Going full Protection, getting Shield Slam and distributing the 20 remaining points for maximum effect
B) Staying in DPS spec (probably Arms?), for great solo farming between dungeons
C) Some sort of hybrid build, balancing group and solo play
OPTION A :
Fairly straightforward, using a 5-man prot build as a basis (https://classicdb.ch/?talent#LZZEbzse0zVo)
(3/3 Improved Revenge 5/5 Defiance, 3/3 Improved Sunder Armor)
For the remaining 20 points, 2/5 Tactical Mastery is a must I think, so it's a fairly obvious choice between Piercing Howl for utility, 5/5 TM + Anger Management against rage starvation, and more Prot stuff. An Impale build should be out of the question (gear, lack of world buffs, etc).
As much as I have learned to love Piercing Howl, I think the 5 additional points in Fury are too much of a waste in this setup, so it is between
Keep doing what I'm doing and go tanking in Arms spec. Sweeping Strikes + Whirlwind is nice, as is the solo farming ability for in between dungeons.
Basically, 31/20/0 (https://classicdb.ch/?talent#LVhLbAboVzVVzm0x) (keeping the 2H talents, else there's no point to this)
(3/5 Deflection, 5/5 Tactical Mastery, 1/1 Anger Management, 5/5 Unbridled Wrath for tanking over the options, 1/1 Piercing Howl).
This will probably struggle to generate enough threat against raid-geared DPS, and require more gear to run the harder 5-mans/UBRS.
OPTION C:
A hybrid solution, I thought about foregoing most of the Fury points in Option B to get the most essential Protection stuff:
31/5/15 (https://classicdb.ch/?talent#LchxdAboVzVZebzoh)
(1/1 Last Stand, 1/3 Improved Shield Block, 3/5 Incite)
I am really not sure about this one, the Protection points should help a lot compared to Option B, but I generally dislike hybrid builds.
So this is my thought process concerning Talent builds. Any input, whether A/B/C or fine-tuning the posted builds?
To round it off, a quick question about gearing:
I have stumbled upon Undertanker's Tank Points approach, to rate and rank items fairly quickly, over at the Elysium Forums (https://forum.elysium-project.org/topic/22798-tank-points-by-undertanker/).
This seems to match Pre-Raid BiS rankings like in Storfan's stickied guide (https://forum.twinstar.cz/threads/guide-prot-pre-raid-bis-list-specs-enchants.114287/) pretty well. To my untrained eye, the stat weighting looked optimized for MT/raids, less so for fresh 60 5-man stuff. In particular, I am wondering about
Also, the way +weapon skill is weighted means I should pretty much never stray from Human racial weapons. Currently I am using Hurley's Tankard, which beats all reasonably available Axes/Daggers, if that is the case. Correct?
I apologize for this wall of text, and thank you for reading this far. I am looking forward to your comments
I will be hitting 60 on my warrior soon, and would like to discuss talent build and gear options available to me. I am aware that this has been asked before, and I have read some of those threads, and would still like your opinions on this topic.
About my situation: I play a Human Warrior ("Rodric" - invite me to your groups if you're a brave Alliance player, and please don't kill me if you're Horde ), and I am almost exclusively interested in tanking. Thus, my next goals are farming my Pre-Raid gear and hopefully snagging an OT spot on a guild running MC/Ony/ZG.
The way I see it, there are three aspects for me to consider, from most important to least important:
1) Being sturdy enough so I can run any dungeon with a fresh-60 healer potentially in DPS spec still
2) Generating enough threat so raid-geared DPS can unleash most of their potential
3) Retaining some solo-farming/questing ability
This leaves me 3 options, I think:
A) Going full Protection, getting Shield Slam and distributing the 20 remaining points for maximum effect
B) Staying in DPS spec (probably Arms?), for great solo farming between dungeons
C) Some sort of hybrid build, balancing group and solo play
OPTION A :
Fairly straightforward, using a 5-man prot build as a basis (https://classicdb.ch/?talent#LZZEbzse0zVo)
(3/3 Improved Revenge 5/5 Defiance, 3/3 Improved Sunder Armor)
For the remaining 20 points, 2/5 Tactical Mastery is a must I think, so it's a fairly obvious choice between Piercing Howl for utility, 5/5 TM + Anger Management against rage starvation, and more Prot stuff. An Impale build should be out of the question (gear, lack of world buffs, etc).
As much as I have learned to love Piercing Howl, I think the 5 additional points in Fury are too much of a waste in this setup, so it is between
- 7/5/39 (https://classicdb.ch/?talent#LV0bZVZEfzseMzio)
(2/2 Improved Shield Bash, 2/2 Improved Taunt for utility) - 11/5/35 (https://classicdb.ch/?talent#LV0xzZVZEbzsezzio)
(5/5 Tactical Mastery, 1/1 Anger Management, 2/2 Improved Shield Bash, 1/2 Improved Taunt)
Keep doing what I'm doing and go tanking in Arms spec. Sweeping Strikes + Whirlwind is nice, as is the solo farming ability for in between dungeons.
Basically, 31/20/0 (https://classicdb.ch/?talent#LVhLbAboVzVVzm0x) (keeping the 2H talents, else there's no point to this)
(3/5 Deflection, 5/5 Tactical Mastery, 1/1 Anger Management, 5/5 Unbridled Wrath for tanking over the options, 1/1 Piercing Howl).
This will probably struggle to generate enough threat against raid-geared DPS, and require more gear to run the harder 5-mans/UBRS.
OPTION C:
A hybrid solution, I thought about foregoing most of the Fury points in Option B to get the most essential Protection stuff:
31/5/15 (https://classicdb.ch/?talent#LchxdAboVzVZebzoh)
(1/1 Last Stand, 1/3 Improved Shield Block, 3/5 Incite)
I am really not sure about this one, the Protection points should help a lot compared to Option B, but I generally dislike hybrid builds.
So this is my thought process concerning Talent builds. Any input, whether A/B/C or fine-tuning the posted builds?
To round it off, a quick question about gearing:
I have stumbled upon Undertanker's Tank Points approach, to rate and rank items fairly quickly, over at the Elysium Forums (https://forum.elysium-project.org/topic/22798-tank-points-by-undertanker/).
This seems to match Pre-Raid BiS rankings like in Storfan's stickied guide (https://forum.twinstar.cz/threads/guide-prot-pre-raid-bis-list-specs-enchants.114287/) pretty well. To my untrained eye, the stat weighting looked optimized for MT/raids, less so for fresh 60 5-man stuff. In particular, I am wondering about
- 1 AGI = 1 STAMINA
- 3 DEF = 8 STAMINA
- 2 AGI = 100 ARMOR
Also, the way +weapon skill is weighted means I should pretty much never stray from Human racial weapons. Currently I am using Hurley's Tankard, which beats all reasonably available Axes/Daggers, if that is the case. Correct?
I apologize for this wall of text, and thank you for reading this far. I am looking forward to your comments
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