Okay, so this realm is finally going to conduct a test. Now that's nice, isn't it? After reading the title of http://www.kronos-wow.com/2014/12/21/test-access-giveaway/, I was overjoyed. After reading the rest of it, not so much.
Carrying out a test is a great idea, but the way you're going to do it is simply awful. First of all, you deny everyone without an already existing Facebook account from the very beginning. There are people without one, you know? No, that's not what I'm upset about. It's fine, 99% probably have it.
But the second thing - only 3 winners? 5 accounts to each? What are you thinking? What is the point of making a test with only 15 players online at best? It can be even less than that, if someone who won wouldn't have 4 people to share his accounts with. And given the fact that server will be online for a week , and people will not have to be online in a specific time window, the only reliable way for most of testers to stay online at the same time would be for them to cooperate outside the game, and relying on that would be a horrible idea.
It's also quite possible that not everyone picked will be dedicated enough to test stuff, and given the tiny amount of testers, it'll greatly diminish the odds of anything worthwhile being accomplished. You're picking random people, for heaven's sake, it's obvious that bet should made on quantity, not quality, since you have no way of determining the latter. Also, the more people you allow onto the test server, the more hype will they generate, and that will benefit the project greatly. Of course, I know that server will be run in debug mode and you can't have many hundreds of people online with it, but that doesn't mean 15 is the optimal number to get things done. It's far, far too low.
My advice to you: if you want the test to succeed, if you want things to get done, if you want to show everyone that your server is superior to the other vanilla projects out there, you better allow more people to see it and try it themselves. That's how it's gonna work the best.
Carrying out a test is a great idea, but the way you're going to do it is simply awful. First of all, you deny everyone without an already existing Facebook account from the very beginning. There are people without one, you know? No, that's not what I'm upset about. It's fine, 99% probably have it.
But the second thing - only 3 winners? 5 accounts to each? What are you thinking? What is the point of making a test with only 15 players online at best? It can be even less than that, if someone who won wouldn't have 4 people to share his accounts with. And given the fact that server will be online for a week , and people will not have to be online in a specific time window, the only reliable way for most of testers to stay online at the same time would be for them to cooperate outside the game, and relying on that would be a horrible idea.
It's also quite possible that not everyone picked will be dedicated enough to test stuff, and given the tiny amount of testers, it'll greatly diminish the odds of anything worthwhile being accomplished. You're picking random people, for heaven's sake, it's obvious that bet should made on quantity, not quality, since you have no way of determining the latter. Also, the more people you allow onto the test server, the more hype will they generate, and that will benefit the project greatly. Of course, I know that server will be run in debug mode and you can't have many hundreds of people online with it, but that doesn't mean 15 is the optimal number to get things done. It's far, far too low.
My advice to you: if you want the test to succeed, if you want things to get done, if you want to show everyone that your server is superior to the other vanilla projects out there, you better allow more people to see it and try it themselves. That's how it's gonna work the best.
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