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Yeah thanks for the lesson but what will Drakkisath drop at server start?
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If he drops anything, then he will only drop D1 items. D2 set pieces are quest awards.Yeah thanks for the lesson but what will Drakkisath drop at server start?
If he drops anything, then he will only drop D1 items. D2 set pieces are quest awards.
This is the exact line where I stopped reading. After briefly browsing half the lines of the post I came to a conclusion that it is nonsense.
You fail to understand that 'blizzlike' is a big deal, that it does matter and that just the word is the argument strong enough against whatever 'non-blizzlike' anybody could ever offer. This is one of primary reasons why people who like Classic WoW choose Kronos over other servers.
The correct is not the question that you pose, but why would anybody (in this case, you) think of these questions and think they're better than what had been announced. You make yourself problems by asking this question. If you want the game to be faster or slower, easier or harder or in any other way different than 'blizzlike', then you probably spend too much time in it and should either find another hobby or just take a break.
Of course, it is. I wonder why would anybody do it. So-called 'farming' is bored no matter if you're doing it for month or any other period. I have had my D2 set for half a year or maybe even more and guess what, I am completely happy with it. I can perform well enough in any dungeon in any role just well enough. It's not pre-raid BiS, it's not top gear, but it is good enough to perform well enough in majority of situations. Moreover, it works in PvP as well, both in battlegrounds and world.
Why would anybody gather T1, then T2, T2.5 and T3? No idea. Far not every piece of it look as cool as, for instance, Imperial Plate armour set or level 12 shop mail armour. Attributes can be better than previous set (I deliberately not using 'good' to describe it), but far not necessary to perform well.
So I can say that in most cases, 'farming' should be avoided. And going into the same instance more than once or twice... well, you really must enjoy it if you do it, otherwise it's a waste of time.
To make it short: if you want to do the same content over and over again and again, do it. If you don't, then don't. If you want tougher content, make it tougher. Nobody forces you to gather consumables or buffs or whatever else you're gathering for raids. I personally would consider getting world buffs unsportsmanlike unless they're in the way, and different add-ons that tell you what to do is plain cheating. If I go to Stratholme, I could grab EPG towers on my way. If I go to Naxxramas, there is no reason for me to visit Darkmoon Faire, Dire Maul (come on, it's on different continent) or anything else not related with my quest.
What you do is first making the game easier for yourself by collecting whatever can make the encounters simpler, then you complain about that the game is easy if you are allowed to do that. Seriously, nobody forces you to play faster than intended. Take a break.
This vote is nonsense.
Perhaps the game is easier because it's 14 years old?! if you want to challenge yourself a little bit...roll a class you've never played, try something new. But after 14 years I would certainly hope that anyone playing these private servers should have a pretty darn good idea of efficiency.
While TwinStar is obviously not collecting a subscription fee you have to understand that they're only emulating the original model blizzard set. if the content release schedule is too slow for you than you seriously need to find some hobbies and do other things.
Just wanted to come back to this and comment again...
This particular version of WoW (vanilla) is a version that we have all played now for years. We are good at it. We all know how to level in the most efficient manner, how to work professions in the most efficient manner, if/when to skip dungeons, how/where to farm pre-raid BiS.
On top of that...factor in that alot of players typically re-roll the same class/main (because they're efficient/good at it)...
ON TOP OF THAT...factor in that almost everyone is playing with 10+ add-ons that eliminate virtually all of the thinking you'd have to do in the game.
I can bust out my PS1 and pop in Metal Gear Solid and beat the game in 3 hours, because I know what I can skip and know the paths that every enemy takes, etc. If I use a turbo controller (read: "add-on") I can prob do it in under 2.5 hours. But my first time through back in 1998? Shit I probably spent 40 hours.
My point is...we are all much more efficient players, which means we complete things faster and have more time to spare. And this has nothing to do with how a server chooses to release its new content (prepared or not) over time.
You can't make the timeline too short because then slow levelers will hit 60 by ZG release. You can't make the timeline too long because then everyone has time to brainlessly farm all the BiS. I think they tried to find a sweet spot in the middle.
Personally, with having cleared everything in this game from Sulfuron to KT, I'm in no hurry. I want it slow and chilling. Moreover, I'm not interested in TBC, so yeah, I want it to last as much as possible (voted longer).