Is the staff giving too much away?
I'm talking about explaining the timers for world dragon respawns as an example. 7-10 days. Would it be more exciting to keep this info away from players and let us try to figure it out for ourselves?
Another example is the abililty to see enemy resistance with a macro. Can be quite helpful when deciding the optimal gear-selection for one thing.
But players in vanilla did not have access to a macro like this. If it did exist in the game, it was not available to player-characters. There are many old forum posts where the community was talking back and forth for ages, speculating about how the mechanics actually worked, what resistances the mobs had.
Then we have also the example of being able to see exact values of monsters health. In actual vanilla people could only detect the monsters health by dropping it 1% health and then go through the combat-log to determine how much health was lost to produce that 1% difference. They had addons for this obviously, but it's still the reason why you can find boss videos where the raid wipes on 1% - and they don't know if the boss had 1.000 health left, or 30.000 health left when this happened. Because it only updates the current value everytime 1% of its maximum health has been taken away.
So just an open question, is too much being given away? Should Kronos try to keep the cards abit more hidden for us players? Or is this the sign of a hard working team who believes in transparency - so you're never in doubt about what to expect?
I'm talking about explaining the timers for world dragon respawns as an example. 7-10 days. Would it be more exciting to keep this info away from players and let us try to figure it out for ourselves?
Another example is the abililty to see enemy resistance with a macro. Can be quite helpful when deciding the optimal gear-selection for one thing.
But players in vanilla did not have access to a macro like this. If it did exist in the game, it was not available to player-characters. There are many old forum posts where the community was talking back and forth for ages, speculating about how the mechanics actually worked, what resistances the mobs had.
Then we have also the example of being able to see exact values of monsters health. In actual vanilla people could only detect the monsters health by dropping it 1% health and then go through the combat-log to determine how much health was lost to produce that 1% difference. They had addons for this obviously, but it's still the reason why you can find boss videos where the raid wipes on 1% - and they don't know if the boss had 1.000 health left, or 30.000 health left when this happened. Because it only updates the current value everytime 1% of its maximum health has been taken away.
So just an open question, is too much being given away? Should Kronos try to keep the cards abit more hidden for us players? Or is this the sign of a hard working team who believes in transparency - so you're never in doubt about what to expect?