For the vanilla servers out there a lot are usually plagued by the extreme failure of releasing the quests in silithus for amongst other Earthstrike and Wrath of Cenarius (https://vanilla-twinhead.twinstar.cz/?quest=8573), Rockfury Bracers (https://vanilla-twinhead.twinstar.cz/?quest=8574), and Nature Resistance gear recipes such as Bramblewood (https://vanilla-twinhead.twinstar.cz/?search=bramblewood) alongside the actual War Effort.
In other words: Whilst the War Effort is active players are able to do and turn in quests to obtain these items as the entire zone of Silithus suddenly has all the post war effort NPC in their spot offering recipes and likewise for nature resistance gear. The question here that may arise is: "Shouldn't it be this way?", whereas my reply is that it certainly should not.
The war effort was a seperate event which made the outposts you often see in Silithus in combination with the different Battlegear quests a possibility. These outposts and npc questgivers were patched in long after the War Effort was completed which can be seen specifically on the interaction reaction of Sergeant Carnes (https://vanilla-twinhead.twinstar.cz/?npc=15903) found below:
"Great job collecting resources for the war," they said, "Have a promotion" they said.
What they really meant is "You're stationed outside a bughive in Silithus with a bunch of sweaty dwarves, Carnes!"
Thanks for the promotion, Captain!"
Wowhead as example lists these quests as being added in Patch 1.11.1 (http://www.wowhead.com/quest=8574/stalwarts-battlegear), (http://www.wowhead.com/item=21180), (http://www.wowhead.com/npc=15293). (AQ was 1.9.X). Meaning that the for example famous Bramblewood set wasn't available for players to use on for example Huhuran and Viscidus until Naxxramas was released.
So where am I going with this? I simply suggest that when the time comes you make sure that the implementation of the War effort and the quests in Silithus are handled in the correct Vanilla manner. This will make initial progression into AQ a bit harder, and when Naxxramas is implemented act as a leverage mechanic. Most of all this will make the initial progression in AQ as it was intended during it's release, which for some will be more compelling and others not at all. The implementation is as vanillalike as it can get though, and hardly anyone could argue against that.
Best of regards
Soyoen
In other words: Whilst the War Effort is active players are able to do and turn in quests to obtain these items as the entire zone of Silithus suddenly has all the post war effort NPC in their spot offering recipes and likewise for nature resistance gear. The question here that may arise is: "Shouldn't it be this way?", whereas my reply is that it certainly should not.
The war effort was a seperate event which made the outposts you often see in Silithus in combination with the different Battlegear quests a possibility. These outposts and npc questgivers were patched in long after the War Effort was completed which can be seen specifically on the interaction reaction of Sergeant Carnes (https://vanilla-twinhead.twinstar.cz/?npc=15903) found below:
"Great job collecting resources for the war," they said, "Have a promotion" they said.
What they really meant is "You're stationed outside a bughive in Silithus with a bunch of sweaty dwarves, Carnes!"
Thanks for the promotion, Captain!"
Wowhead as example lists these quests as being added in Patch 1.11.1 (http://www.wowhead.com/quest=8574/stalwarts-battlegear), (http://www.wowhead.com/item=21180), (http://www.wowhead.com/npc=15293). (AQ was 1.9.X). Meaning that the for example famous Bramblewood set wasn't available for players to use on for example Huhuran and Viscidus until Naxxramas was released.
So where am I going with this? I simply suggest that when the time comes you make sure that the implementation of the War effort and the quests in Silithus are handled in the correct Vanilla manner. This will make initial progression into AQ a bit harder, and when Naxxramas is implemented act as a leverage mechanic. Most of all this will make the initial progression in AQ as it was intended during it's release, which for some will be more compelling and others not at all. The implementation is as vanillalike as it can get though, and hardly anyone could argue against that.
Best of regards
Soyoen