Rockmaster
Authorized
- Joined
- Dec 25, 2014
I’ve already made the few points I wanted to make and I do not intend to bloat this thread further, but I want to make sure it is well understood by everyone, especially our developers, how streamlined summoning chains are, so one more, I suppose.
@ Rock
It does not prolong the process.
First of all, Level 20 Warlocks are sent out into the World with 71 Shards each (Backpack, Runecloth Bags, -1 for HS). Under the new rules, you use a Level 20 Warlock to summon a Level 30, who then summons Level 45, who then summons the Level 60 players. You can do this at every single location and the only Shard stocks that get depleted faster than before the new rules are the ones of the 2 traveling Warlocks, the Level 30 and Level 45.
Secondly, restocking is a process independent of summoning spot or difficulty of reaching it. That is, you always have a Warlock, let us call it A, which is in an easy to reach location, such as the one by the Songflower nearby the Alliance flightmaster in Talonbranch Glade, Felwood. A is the Warlock that can restock completely on its own, by HSing to Redridge Mountains, replenishing Shards, then returning via flightpaths i.e. Redridge Mountains – Menethil – sail – Auberdine – Talonbrach Glade.
Now, when you need to restock your other Warlocks, you simply summon A to each location where you have your other Level 20 Warlocks. You then have the Warlock at that particular location, call it B, HS to Redridge Mountains, replenish Shards, and then you use A to summon B back to B’s original spot. Rinse and repeat for C, D etc.
A Warlock network is autonomous, Shards-wise, and completely independent of any actual travelling once it has been initially set up.
Thanks for your insight.
Seems like a lot of stuff you have to setup. I personally would never bother with all that. Well i am not that hardcore anyway. It is rly cool what ppl can think of. Before feenix e never even heard of summoning alts and i played retail since Dire Maul release XD