Some buggs wich often happen on private servers:
General:
- When going out of sight while a NPC is casting on you, he doesn't follow you around the corner, but just stands still doing nothing
- Blink or charge through the floor/through doors
- NPC who give a escort quest do not start walking (especially the mecanic chicken in Tanaris and the guy from "In Dreams" in the WP
- Bugging herb+ore spawnpoints (way too much at one area, way too less at one area, spawning in the air/ground)
- After a instant fear ran out you still walk into one direction for about 1-3 seconds without control
- Too high trash loot (e.g. a level 17 green item droped by a level 6 mob)
- Wrong @heal or @dmg calculation on spells (i don't know a source for exact values
)
- Getting aggro while drinking from pulled mobs on whom the tank has no aggro yet
- When turing in the quest of "Foror's Compendium of Draogn Slaying" you don't get the next quest
- Ghosthealers in the battleground don't rezz you everytime, sometimes you have to wait more than once the 30 seconds
- You can't loot ore/hide etc while you are in a raid
- The group loot system does not work correct (like only one person can loot the questitem or everyody can loot every mob, so heals don't get anything in dungeons
or the rolling on an items stops when someone shift-loots)
Druid:
- "Omen of Clarity" simply does not work
- "Feline Swiftness", if you shapeshift inside a building and than go outsight you don't get the speed bonus outsight
- Hots stack with hots of other druids
Hunter:
- Epicquest: You can't kite the one in Winterspring, the one in Ungoro does way too much meelee damage, the buggs from the one in silithus walk way too fast.
- Autoshot while drinking (e.g. your are in a bossfight, go oom, feigh deat, start an autoshot, before the shot hits you sit down to drink and keep on autoshooting while you are drinking)
- Bugged pet pathfinding (especially in caves)
- You can't rezz your pet while the lifebar is still there
- Pet gets rezzed with 1hp when the lifebar is away and you just call it with your pipe
- Pet can't attack a target wich is in your line of sight put not in the line of sight of the pet
- Pet behaves wrong in passiv stance (attacks e.g.)
- The beasts for your level 10 pet quest are sometimes not marked as a beast and you can't tame them
- Pet/you does not stop attacking when you use "Scatter Shot"
- Autoshot stays on your old target, when you switch target. Even if the old one is already dead
- "Entrapment" gets triggeret from ticks of your serpent sting
Mage:
- Blink through floor/doors. Same as warrior's charge
- Blink out of stun effects
- "Arcane Concentration" does not work
- You use "Ice Block" too late and die, but getting cooldown on "Ice Block"
- If there is more than one mage with "Winter's chill" the debuff is deleted whenever one hits and your stacks are lost (perhaps this was blizzlike, I don't remember)
Paladin:
- Reckoning does not work (put there is a own thread for that already here
)
- You do "Divine Shield" too late and die, but get the cooldown
- When you judge "Seal of Command" on a stunned any you don't get the double damage
- Or you get always double damage from that
- "Two-Handed Weapon Specialization" also improves your damage with one-handers
- The horse for your epicmountquest in DM West does not work
- Big and little buffs stack
- Blessing of Light does not work when buffed on the ones you heal but gives @heal when you buff it to yourself and you heal others
- You can stack "Judgement of Wisdom" rank 1, 2 and 3 all on the boss (don't remember exactly if that was blizzlike)
Priest:
- "Blackout" procs way too often
Rogue:
- The 6er Bonus of your D1 set procs way too often
- "Improved Sap" does not work
- "Improved Poisons" does not work
Shaman:
- When you use "Elemental Mastery" while one bolt is on it's way to an enemy, that bolt eats the buff but does not krit 100%, so you spell is lost
- "Weapon of Windfury" and "Totem of Windfury" grants no additional attack power on your additional hits
- "Weapon of Windfury" and "Totem of Windfury" triggers (you see the emotion) but you get your hits not until your next hit (so you can save them like with reckoning of paladin)
- "Mana Tide Totem" does not give you mana
- "Grounding Totem" does not instantly work after you casted it
- "Poison Cleansing Totem" does nothing
- You can stack ranks of "Mana Spring Totem" (not sure if that was blizzlike)
Warlok:
- You can't get soul shards while you are in a raid
- Same problem with your pets like with hunter's pets
- "Health Funnel" does too much damage to you
Warrior:
- "Shield Slam" requires magic effect on target, otherwise it does not work
- Too less/high rage gain
- Charge through ground/door especially in caves or above caves
- "Improved Shield Block" gives one more time increased block chance, but both 2 stacks are eaten with one hit
- "Bloodrage" does not keep you infight while the buff is active
- If two warriors use "Sunder Armor" on one target, you remove the stacks from each other
BRD:
- The mobbs in the second last room keep on respawning even after you opened the door
- You can pull the emperor without adding the whole room sometimes
- All doors close again when you wipe
DM West:
- "Illyana Ravenoak" spawns 2 times
- The elves on the floor of Illyana are friendly
- "Tendris Warpwood" does not add all still living trees
- You don't need to kill the barrier around Immol'thar is not there
- You can't attack "Prince Tortheldrin"
- Patrols in Immol'thar's room don't walk
- No random spawnpoint of the book with class trinkets, it's always on the top floor in the library
DM North:
- "Guard Slip'kik" does not patrol and ice trap does not work
- Tribute chest respawns after some time
- Amount of loot in the tribute chest does not depend on how much Guards you have killed yet
DM East:
- "Pusillin" does not move
- The patrols on the street down the ramp does not walk
Onyxia:
- "Deep breath" does not depend on how much dots are on her (MOOOAAARRR DOTS!!!!!!!)
- When you get kicked you slide along the wall till you land in the room with the eggs
- "Onyxia" walks too close to the tank so she is behind you and turns around
Upper Blackrock Spire:
- Only one has to click to summon the "Pyroguard Emberseer"
- The event with "Solakar Flamerweath" does not work
- The event with "Rend Blackhand" does not work correctly (like you can't see him and Nefarian before and the waves bugg through the gate...)
- "Awbee" can get attack with AoE spells, attacks you than but you can't strike back except with AoE spells
Lower Blackrock Spire:
- Don't remember anything
Stratholme Undead:
- The event before "Baron Rivendare" does not work
- The little poison adds spawned by the monstrosities do not despawn after the group wiped
- "Baron Rivendare" does not always drop a D1 item
Stratholme Living:
- Don't remember anything
Scholomance:
- Once the "Darkmaster Gandling" ported you into one of the rooms the mobs there hit too hard and the door doesn't open after you killed the mobbs
- You can attack "Marduk Blackpool" and "Vectus" without clearing the room before
- "Kirtonos the Herald" can't be spawned
Molten Core:
- The imps before Luzifron do their AoE flame spell all at the same time so everybody is instant dead
- Some bosses like "Luzifron" or "Gehennas" hit waaaaay too hard or have too less hitpoints
- Not linked golem trash mobbs
- Wrong loottable (like no T loot on a boss)
- "Luzifron" does even give you the debuff and curse when he is not in your line of sight
- "Luzifron"'s mindcontrol ability does not work (it just turns him friendly to you and your raid to enemy, but you still have the control of your character)
- "Luzifron" has a too short cooldown on curse and debuff
- The hounds in the packs before "Magmadar" don't respawn even when you don't kill the all at the same time
- "Gehennas"'s adds stun the tank immediately after the pull so they can't do aggro and all healers get killed
- The skill of "Ragnaros" where the durability of meelee weapons hitting him should get less one point every hit does not work
- The skill of "Ragnaros" with the AoE knockback on ranged players does not work
So that's some stuff what easily comes to my mind depending on your point of progress, you can see what classes I played more often
If I forgot some important stuff I will add them later. Would be awesome if someone of the test players could check some points of the list :smile: