Voltaire, almost all the number you provided are wrong.
You have to do better than that to prove me otherwise, I even told you that all those numbers can easily be traced & verified, had you just bothered spending a few minutes on it.
Rebirth was at around 750 players online at the same time pre ddos. The server only became unplayable when it actually went offline around the beginning of October.
Voltaire, I think you fail to understand that this isn't just about population. They want to make a classic blizzlike server, that's it. They aren't trying to make a server that will please the entire private server community, just those that want to play classic blizzlike. Anything above x1 exp rates is viewed by most as a "play around" server that is not designed to feel like how live WoW was, but rather a custom experience. I would be willing to bet a lot of the players on those crazy high xp rate servers or instant max level still play live and just mess around on private servers for fun.
This is a classic, blizzlike project that is attempting to emulate the vanilla experience, and that is it. Changing the xp rates deviates from that emulation and defeats the entire purpose of the project. That classic retail feeling can still be achieved with an active player base of 600-800, although the higher the pop the better (in most cases). I wouldn't sacrifice the integrity of the project however for those who don't appreciate the classic experience.
You fail to understand that it's very much about the population that matters. A community of a few hundred dedicated players is not enough to sustain a private server nor make it a success in the long run, history has shown that time and time again.
Regarding the "Rebirth" population being "300-400 active players logged in every evening", I just quoted the information present in this wiki article:
http://vanilla-wow.wikia.com/wiki/The_Rebirth_(Private_Server) and yes, it's known that the population did start to rise later on - I even said it myself in my previous post, but the rise came only from a few hundred ragequitting Feenix players. And no it never peaked ~700 players logged on either (Wiki article says it peaked 500, I'll compromise and say up to ~600.) Before that the server had been stagnating for years. And even though this is a wiki link, it is still 10x more of a reliable source than some guy named "Asmodeus" saying something that can't be verified right now (I would perform a census reading, but the server has been unplayable for months.)
Census for "Emerald Dream" is available for everyone to see at:
http://www.feenixcensus.com/. As you can see if you look at the "24- hour activity" tab on the right, then it didn't even peak the 1k player mark yesterday on a wednesday (905 players peak as told by the "around the clock" data received by this dedicated website), the greatest and most active raiding day of the week (together with sunday.) and to make matters worse, then it's november, raiding "season" is in it's peak prime right now. People will only start to leave again after spring.
Population numbers for "Valkyrie" can be checked on their front page:
https://valkyrie-wow.org/ , on a wednesday raiding night they didn't peak past 470 players either. There is no information to refer to when it comes to "TaintedWoW", but it's known that only the guild "Alixium" lured some people on there, when they migrated there for a while. They managed to lure in a hundred people, but it never picked up, they were dissapointed, they left and the server shut down shortly after.
It's a well known fact that Warsong peaks at 2700 (down from ~3600). I can perform a scan for you on sunday if you like. Information regarding "Scriptcraft" can be found here:
http://vanilla-wow.wikia.com/wiki/World_of_Scriptcraft . Information regarding "VanillaGaming's" population can be found here:
http://vanillagaming.org/index.php/features-mainmenu-47 , Al' Akir has been stuck at 200-300 players logged on every evening for over a year now, there is no debate there and the numbers aren't really even that impressive nor worthy of exaggeration. None of the numbers I've presented are pulled out of my ass.
Unfortunately I couldn't find any census data on Qgaming, so I used the numbers I myself had witnessed when I did a census reading on them a few years ago to see if the servers were picking up and if the launch is heading in a positive direction towards success. But if you perform some googling, then you find a lot of "Scriptcraft vs Qgaming" rivalry topics on forums and a lot of light is shed in those comments there. People pointing to population numbers etc. Qgaming was popular enough to compete against Scriptcraft on a decent level whils't they were both out.
Voltaire the master of gibberish and made up facts
I am the only one going into detail and bringing any facts to the table at all. Most of you don't have a case at all. All you have is your personal opinions built upon ignorance and fueled by emotions.