I thought I was done with this thread but I just have to say one last thing.
You can't claim anything to be a indisputable fact without providing any factual evidence. Saying that you yourself have done the research and that we should just take you on your word doesn't work on the internet. You can't claim a fact an say that it stands as such until it have been disproved, as the burden of evidence always lies on the claimant.
So what you have is a claim that things are as you say, but it have yet to be proven as a fact. And yes this is just a forum for a minor vanilla server and you probably don't want to waste the time to back it up with evidence but that doesn't make it any more of a fact.
I thought I was done with this thread aswell. Ok, I'll play along and I'll take the liberty of countering your argument for one last time again. I don't even have to waste hours on creating piecharts and diagrams or statistics to lay the hard facts on the table.
Let's take a look at all the servers worth pointing out. let the numbers speak for themselves. I used these two most popular top100 voting lists:
1)
http://topg.org/World-Of-Warcraft/version/Vanilla-Classic
2)
http://www.xtremetop100.com/world-of-warcraft
...to help me pick out any server, which has more than 100 players logged in together at the same time on them (spent some time on this.) During the last 4-5 years these are all the servers worth noting:
1x rate realms:
Emerald Dream - Peaked once upon a time at ~1800 players. Now down to
~1100 players logged in at the same time on a daily basis. And let us not forget that this server is an exception because of the Feenix fanboys & fame Feenix has amongst the vanilla servers. This is your golden child, every 1x fanboy uses this server as an example, but as mentioned in previous posts and this one, many other factors come into play with this exception.
Rebirth - Averaged at
300-400 (as of june, just before the DDoS) players logged in at the same time on a daily basis. (And it only started to grow when Feenix players started leaving for it in droves.) Now this project is pretty much already dead because of DDoS and incompetence in management. Servers have been unplayable for ~4+ months.
Valkyrie - Peaks at ~
450 players being logged on at the same time on a daily basis.Their website officially shows
~150 players as being logged on right now. The server has merged twice with other servers to stay alive and it's still stagnating. First merge was with "Archaica", 2nd unsuccessful merge was with "Scriptcraft2", but they left because of the nature of the server.) They only thrive on their loyal russian community, who are not interested in moving anywhere. The remnants of their US commununity, which migrated with the merge are desparetely looking for a new multirate server, but they are stuck and quiting one after another.
TaintedWoW - Peaked at
~200 players being logged on at the same time. Died because of poor management & lack of interest.
2-12x rate realms:
Warsong - Peaked at 3600 players being logged in at the same time every raiding evening. Now peaks at
~2700 players logged on at the same time. Server is old & buggy, with nothing left to look forward to, managed by an abusive & careless team people desire to escape to a fresh 2-12x rate server.
VanillaGaming - Peaked at
768 players being logged on at the same time (says so on the front page of their website.)
Al' Akir (instant 60, but players still more likely to prefer 2x rates+) - Peaked at ~600 players being logged on at the same time (
down to ~200-300 players now due to poor management.)
StormrageProject - Peaks at
~100 players. Server is unknown and lacked advertisement. They also lack a staff team.
Q-gaming 1st launch - Peaked at
1200 players. Died because of DDoS & hacking.
Q-gaming 2nd launch - Peaked at
750 players. Died once again because of DDoS & hacking.
Scriptcraft 1st launch - Peaked at
~2700 players. Died because of administration problems
Scriptcraft 2nd launch - Peaked at
~1700 players. Was re-launched because the loyal community gathered enough money through donations and demanded that the admin, "Gummy", released another project, but the money ran out and the server was shut down again after 6 months because they ran out of funds and frankly Gummy's priorities lied elsewhere.
-------------------------------------------------------------------------------------------------------
I left out all the ghost realms with below a hundred people online at any given time.
These are all the servers worth noting and I scanned through more than a hundred popular ones (even if they were not on a list then we surely would had heard of them if they were even a bit popular/populated.)
Sources can be double checked & verified through the fansites, forums and wikipages of these respectable servers. Also many people on these forums have played on these servers and know I'm not exaggerating. Now let's add that there hasn't been a single fresh (alive) multirate server, with proper advertisement, which was ran by a dedicated staff team, released in ~3+ years. There is a great demand for one now. People are restless for a fresh start, a reset button for the endgame content, but they are discouraged by 1x experience rate. Entire endgame guilds are looking for a new place to start calling "home".
At the same time 1x servers have been released pretty much once every year within this same time period and none of them picked up, demand was low, still is compared to a demand for a 2x+ rate server. (It's ridiculous to say that a few dozen loud fanboys can be considered a demand.) All these 1x rate projects, which perished were backed up and supported by these very same small hardcore 1x rate fan bunches such as you are here. I'm pretty sure many of you were even part of those exact same communities before they went six feet under.
For now the saying: "All roads lead to Rome" could be rephrased as "All roads lead to Feenix."
A compromise is wise for the success of this server in the long run. This compromise would end up increasing the success rate of this project by at least 2-3 times (if not more.) I'm vigilant on this because all the signs are pointing everything going in the same direction as it's always gone. I myself personally desire a 4x rate, so I'm not fighting for my own selfish desire. You would not be robbed of your chance to relive your experience the way you desire to, it would only open a door for countless others to relive this special experience as they desire to. The server will profit, staff will be happy, 1x fanboy minority will get to play their way and they'll notice that there's actually PvP & UBRS up all the time, people are having fun and the world feels alive - which, if the word gets around in return pulls in even more players. And in the end it will all have been worth it. This compromise is tilted a lot more in your minority favor anyway than it's tilted for the optional 2x rate supporters. It's not about You or me and our personal selfish desires, don't you get it?
Whils't I'm sure the Kronos' team wants to bring about an "authentic true blizzlike" experience, let us not forget it's only a slogan, a slogan to create interest, but this interest pulls in only a minority of the potential playerbase. This slogan has been shouted out time and time again by every single vanilla private server project since the release of MANGOS (experienced players compare it to a politician screaming "CHANGE! I'LL LOWER TAXES! Swear on me mums lyfe m8" And even if they hold up to it the MAJORITY of people are in it for the endgame content anyway. And I doubt Twinstars invested thousands upon thousands of dollars into hardware and several months of hard work into this project just to see it become another stagnant realm as EVERY.SINGLE.ONE that has launched before them. They're not a charity.
+1
And every single post being a wall of text of gibberish dont help much either.
It's not gibberish. You force me to go into detail, so I do in hopes of breaking every single bit down to you, like feeding a toddler, to make you understand and stop posting these same arguments over and over and stop overlooking my answers. Besides, if you don't have an argument you couldn't defend down to smallest bit of detail then you don't really have an argument at all.