Voltaire
Authorized
- Joined
- Aug 11, 2014
Regarding Kronos
1) A general information FAQ sticky in the "News & Information" section -
I had to browse through the entire place & even peeked into all the random subforums in order to find information about this server (rates,server type, where it's situated, who runs it, when it's released, is running multiple game clients allowed without using any 3rd party software etc.) and I still don't have all the information. So I suggest there be a general FAQ thread created for all such information.
2) Old players are allowed to keep gear & items -
Gear won't really be a problem as the characters don't get unlocked until the instances, where the gear was obtained are cleared (as I understood), but banking alts and guild banks will have a huge impact on the economy and sense of justice overall. I'd suggest clearing the bankers and all stacked up mats in general for the sake of the server. And I'd suggest the old characters be locked up until the released raid dungeons are cleared as unlocking T2 characters once MC is cleared (or even if BWL hasn't been fully cleared and farmed for a few weeks) will give a lot of people an unfair advantage reprogressing through BWL (BWL gear is a LOT better than MC/Ony gear) So, T1 geared characters shouldn't be unlocked until 3-4 weeks has passed since Ragnaros dies and T2 characters shouldn't be unlocked until 3-4 weeks after Nefarian's death.
It's also in the best interest of the server itself. As these issues will make progressing through content too fast, easy & convenient and we might be looking at people demanding the release of AQ within 4-5 months after the server's release, which in return will shorten the overall life span of the server (The more new content to look forward to, the more people the server draws to it)
Now for my main concern:
3) Reserved and taken names -
Everybody should have a fair starting point when it comes to choosing a name on a new server. What gives a server the fresh and new feel is having the opportunity to race for your desired in-game name once the servers go live. As a name isn't merely a name, it's the identity of a player. But in this case all of the meaningful & cooler names have already been taken (Hell, a lot of them haven't even been in use as people just "reserve" a name and the character never makes it past lvl 10). So I'd suggest wiping all names and forcing the locked geared oldies to rename their characters once their characters get unlocked some time in the future (the oldies can just reserve their desired name as a lvl 1 character once the server goes live and they still desire that name, but it should make the player himself be ready to log on the very first minutes of launch in order to claim their name)
4) Warden & anti-cheat in general -
I know you've already said that you've got a working Warden system, but I can't stress the importance of this enough. All of the previous projects who wanted to challenge the stagnating scene of the old vanilla servers failed because of this, they were all promising projects and they had a growing population yet they died within 2-6 months because of duping & economy related problems. Ant-cheat must be in superb condition on day 1 of release. Those who didn't fall because of the lack of a strong anti-cheat system fell because of long lasting DDoS attacks.
5) Be prepared and ready to fall under heavy DDoS attacks -
For the first few months you will most likely fall under heavy DDoS attack. 4-5 other projects fell under heavy attacks, it was an attempt to lure people away and make them leave. A few other projects found out that it was the most popular vanilla wow project (name starts with "F"), who launched these attacks because they are afraid of competition. The attacks were very successful and made a lot of frustrated newcomers leave.
It had a great impact on the population growth as you know a successful positively reviewed release is very important in the long run. And "customers" who have a bad experience are 9 times more likely to spread the negative word than they would be spreading a positive word (There was a study which found this to be true.) On and off these DDoS attacks kept happening for the first 1-2 months (sometimes for a week in a row non-stop and they also targetted the registration website) Right now this other project ("F") is losing players and the players are looking for a new blizzlike server (One other server, "R", is and has been under heavy attack for months because players are interested in trying it out).
If you don't mess the launch up then things will look good for this project as hundreds of players (I've talked to many & kept my ears open) from the stagnating projects are looking for a new home server (myself included)
PS! Please make sure to fix group loot )) and keep up the good work!
With love,
Voltaire
1) A general information FAQ sticky in the "News & Information" section -
I had to browse through the entire place & even peeked into all the random subforums in order to find information about this server (rates,server type, where it's situated, who runs it, when it's released, is running multiple game clients allowed without using any 3rd party software etc.) and I still don't have all the information. So I suggest there be a general FAQ thread created for all such information.
2) Old players are allowed to keep gear & items -
Gear won't really be a problem as the characters don't get unlocked until the instances, where the gear was obtained are cleared (as I understood), but banking alts and guild banks will have a huge impact on the economy and sense of justice overall. I'd suggest clearing the bankers and all stacked up mats in general for the sake of the server. And I'd suggest the old characters be locked up until the released raid dungeons are cleared as unlocking T2 characters once MC is cleared (or even if BWL hasn't been fully cleared and farmed for a few weeks) will give a lot of people an unfair advantage reprogressing through BWL (BWL gear is a LOT better than MC/Ony gear) So, T1 geared characters shouldn't be unlocked until 3-4 weeks has passed since Ragnaros dies and T2 characters shouldn't be unlocked until 3-4 weeks after Nefarian's death.
It's also in the best interest of the server itself. As these issues will make progressing through content too fast, easy & convenient and we might be looking at people demanding the release of AQ within 4-5 months after the server's release, which in return will shorten the overall life span of the server (The more new content to look forward to, the more people the server draws to it)
Now for my main concern:
3) Reserved and taken names -
Everybody should have a fair starting point when it comes to choosing a name on a new server. What gives a server the fresh and new feel is having the opportunity to race for your desired in-game name once the servers go live. As a name isn't merely a name, it's the identity of a player. But in this case all of the meaningful & cooler names have already been taken (Hell, a lot of them haven't even been in use as people just "reserve" a name and the character never makes it past lvl 10). So I'd suggest wiping all names and forcing the locked geared oldies to rename their characters once their characters get unlocked some time in the future (the oldies can just reserve their desired name as a lvl 1 character once the server goes live and they still desire that name, but it should make the player himself be ready to log on the very first minutes of launch in order to claim their name)
4) Warden & anti-cheat in general -
I know you've already said that you've got a working Warden system, but I can't stress the importance of this enough. All of the previous projects who wanted to challenge the stagnating scene of the old vanilla servers failed because of this, they were all promising projects and they had a growing population yet they died within 2-6 months because of duping & economy related problems. Ant-cheat must be in superb condition on day 1 of release. Those who didn't fall because of the lack of a strong anti-cheat system fell because of long lasting DDoS attacks.
5) Be prepared and ready to fall under heavy DDoS attacks -
For the first few months you will most likely fall under heavy DDoS attack. 4-5 other projects fell under heavy attacks, it was an attempt to lure people away and make them leave. A few other projects found out that it was the most popular vanilla wow project (name starts with "F"), who launched these attacks because they are afraid of competition. The attacks were very successful and made a lot of frustrated newcomers leave.
It had a great impact on the population growth as you know a successful positively reviewed release is very important in the long run. And "customers" who have a bad experience are 9 times more likely to spread the negative word than they would be spreading a positive word (There was a study which found this to be true.) On and off these DDoS attacks kept happening for the first 1-2 months (sometimes for a week in a row non-stop and they also targetted the registration website) Right now this other project ("F") is losing players and the players are looking for a new blizzlike server (One other server, "R", is and has been under heavy attack for months because players are interested in trying it out).
If you don't mess the launch up then things will look good for this project as hundreds of players (I've talked to many & kept my ears open) from the stagnating projects are looking for a new home server (myself included)
PS! Please make sure to fix group loot )) and keep up the good work!
With love,
Voltaire
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