brothir
New Member
- Joined
- Jan 3, 2014
- Location
- The Frozen Wastes of Northrend
Fact 1: Leveling in vanilla is a pretty slow affair (a good thing in my book, though occasionally tiresome).
Fact 2: Many dungeons are a bit out of the way, and provide little in the way of xp (killing a lvl 20 elite Goblin in Deadmines gives 20 xp in vanilla, whereas killing a normal lvl 20 gives ~150). Item drops are also pretty bad: it is entirely possible to do an entire dungeon and not get a single new piece of gear.
Conclusion: It is a time loss to do dungeons. If you want to reach level 60 as quickly as possible, you are better served skipping most dungeons.
Solution: Boost the xp that dungeon mobs give by 2-5 times (for comparison, Blizzard had boosted this xp gain by ~5 times by WotLK).
Justification: This will accelerate leveling by a small amount and give more of a reason to do dungeons for the average player. I personally love 5-man content, and can do SM Cathedral all day long. However, for what seems to be a fairly large portion of the potential playerbase, capping is the primary concern.
If these people are smart, they will skip most dungeons entirely: gear is (mostly) pointless until you're gearing up for MC, and having some blues from RFD won't make you level much faster.
On the other hand, I have seen several potential players claim that they will not play unless Kronos has a strict leveling rate of 1x.
This suggestion is an attempt to give a compromise between those in favour of higher rates and those in favour of lower rates, while simultaneously "fixing a problem" with vanilla dungeons.
What say you, good people?
Fact 2: Many dungeons are a bit out of the way, and provide little in the way of xp (killing a lvl 20 elite Goblin in Deadmines gives 20 xp in vanilla, whereas killing a normal lvl 20 gives ~150). Item drops are also pretty bad: it is entirely possible to do an entire dungeon and not get a single new piece of gear.
Conclusion: It is a time loss to do dungeons. If you want to reach level 60 as quickly as possible, you are better served skipping most dungeons.
Solution: Boost the xp that dungeon mobs give by 2-5 times (for comparison, Blizzard had boosted this xp gain by ~5 times by WotLK).
Justification: This will accelerate leveling by a small amount and give more of a reason to do dungeons for the average player. I personally love 5-man content, and can do SM Cathedral all day long. However, for what seems to be a fairly large portion of the potential playerbase, capping is the primary concern.
If these people are smart, they will skip most dungeons entirely: gear is (mostly) pointless until you're gearing up for MC, and having some blues from RFD won't make you level much faster.
On the other hand, I have seen several potential players claim that they will not play unless Kronos has a strict leveling rate of 1x.
This suggestion is an attempt to give a compromise between those in favour of higher rates and those in favour of lower rates, while simultaneously "fixing a problem" with vanilla dungeons.
What say you, good people?