Khrey
Authorized
- Joined
- Sep 18, 2014
Now, this is not very refined, but the basic idea is to use The Ring of Valor arena in Orgrimmar for pvp battles with extra cool stuffs happening.
So, below I will try to explain how it could work and show some "concept screens" of how it could look.
-Last Man Standing-
Queueing for "Brawl" should work similar to WSG, AB or AV, but you have less time to respond to the queue pop, and to prepare before the battle starts, you need 2-8 players for brawl to pop.
You can also queue as spectator, but I guess there should be somewhat limited spots to prevent lag.
You can move around but the two doorways are blocked, you can't cast spells (to reduce lag, and to avoid exploits) or attack players.
Brawlers gets teleported into the middle of the arena, they can move around but can't attack anyone (yet), just to get into position and to see what they are up against.
Fighting should work like in the Gurubashi Arena, with the exception that you cant join or be in groups.
Once the fight has started no new players can join the fight even if someone leaves. Disconnected players should still be visable so you can attack them.
Game end when there is a last man standing.
The two gateways in the arena can spawn either a PvP chest (??%) Speed, Heal or Damage or a random mob (??%), a charge stunner, a rooter, disarmer or a silencer, the random mob should be fairly easy to take down.
::Mob abilities::
Loatheb: [1] Fungal Disruption, spawns a mushroom that creates a greenish frost trap effect that affects healing and spellcasting (reduced healing/spell power + increased cast speed). [2] Removes a magical effect.
Ooze: [1] Aoe slime spray that affects melee (reduced damage and increased weapon speed). [2] Some form of slow?
Always Huffer: [1] Charge + knockback. [2] Charge + stun.
Spider thing: [1] Ranged web root. [2] Melee ability where he turns the target into a cocoon.
A big fire totem will spawn/ be dropped into the middle of the arena after ~5 min, everyone (not the spectators) will take (maybe like ~250 (or % of hp)) aoe damage (with a few secound intervals, that can't be resisted)
untill there is a last man standing (to prevent players from hiding in stealth forever or draging the game out by doing nothing at all).
Where do you queue?
Alliance:
(Unnamed) outside Stormwind.
Horde:
(Unnamed), outside The ring of Law (Org)
Additinal "Brawl" ideas (other than "Last Man Standing"): Team Battle (Mixed factions + random people), Capture The Flag (Mini WSG, 4 v 4 (Mixed factions + random people))
I will gladly help with selecting music, sounds, particles, models and textures.
Also, put an invisible wall on top of the building to prevent nogg users from getting into the arena. (Or just duplicate the arena and put it somewhere else) :tongue:
So, below I will try to explain how it could work and show some "concept screens" of how it could look.
-Last Man Standing-
Queueing for "Brawl" should work similar to WSG, AB or AV, but you have less time to respond to the queue pop, and to prepare before the battle starts, you need 2-8 players for brawl to pop.
You can also queue as spectator, but I guess there should be somewhat limited spots to prevent lag.
You can move around but the two doorways are blocked, you can't cast spells (to reduce lag, and to avoid exploits) or attack players.
Brawlers gets teleported into the middle of the arena, they can move around but can't attack anyone (yet), just to get into position and to see what they are up against.
Fighting should work like in the Gurubashi Arena, with the exception that you cant join or be in groups.
Once the fight has started no new players can join the fight even if someone leaves. Disconnected players should still be visable so you can attack them.
Game end when there is a last man standing.
The two gateways in the arena can spawn either a PvP chest (??%) Speed, Heal or Damage or a random mob (??%), a charge stunner, a rooter, disarmer or a silencer, the random mob should be fairly easy to take down.
::Mob abilities::
Loatheb: [1] Fungal Disruption, spawns a mushroom that creates a greenish frost trap effect that affects healing and spellcasting (reduced healing/spell power + increased cast speed). [2] Removes a magical effect.
Ooze: [1] Aoe slime spray that affects melee (reduced damage and increased weapon speed). [2] Some form of slow?
Always Huffer: [1] Charge + knockback. [2] Charge + stun.
Spider thing: [1] Ranged web root. [2] Melee ability where he turns the target into a cocoon.
A big fire totem will spawn/ be dropped into the middle of the arena after ~5 min, everyone (not the spectators) will take (maybe like ~250 (or % of hp)) aoe damage (with a few secound intervals, that can't be resisted)
untill there is a last man standing (to prevent players from hiding in stealth forever or draging the game out by doing nothing at all).
Where do you queue?
Alliance:
(Unnamed) outside Stormwind.
Horde:
(Unnamed), outside The ring of Law (Org)
Additinal "Brawl" ideas (other than "Last Man Standing"): Team Battle (Mixed factions + random people), Capture The Flag (Mini WSG, 4 v 4 (Mixed factions + random people))
I will gladly help with selecting music, sounds, particles, models and textures.
Also, put an invisible wall on top of the building to prevent nogg users from getting into the arena. (Or just duplicate the arena and put it somewhere else) :tongue:
Last edited: