Risen and Vanguard are more worried about other guilds getting any sort of advantage in the server first race than they care about properly testing the difficulty on the PTR. You guys are asking for them to not reveal the difficulty, which may result in Naxx being undertuned--but for what? So you guys can inevitably blow through Naxx when it's released in less than a week or two anyways so your members can go back to raid logging/inactive status a week later?
I'd rather have the .levelup and .additem commands so that all players--not just the tryhard guilds that have been farming everything the longest--have a chance to test for more than just bugs. I'd like to see the difficulty of Naxx also be tested so that the raid can be released in a sufficiently difficult state. If that leads to people feeling like the PTR spoiled their experience or gave people an unfair advantage, then maybe don't play on the PTR? :s
It's not about competition, it's about fighting for what's best for our guilds, and what's best for the longevity of Kronos. I was lucky enough to get to clear Naxx in retail vanilla, but there are very few others here who have as well. Do you think the release of Naxx will be exciting for those people after practicing every trash pull and every boss encounter for several months on the PTR? No. Extensive, OPEN, PTR testing destroys hype, and significantly reduces the amount of time that new content keeps players interested. For Kronos's sake, we don't want that!
Honestly, if it were up to me, I would have Synced and Vanguard do all the PTR testing, and let all the other guilds wait for release to the live server. Sacrifice the "newness" for them, so they can work on their speedclear efficiency and help fix/tune, while keeping the content fresh for the rest of the server to enjoy later on. The more OPEN PTR testing we're all allowed to do, the less hype there will be for the actual release
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