Lildyo
Authorized
- Joined
- Apr 27, 2016
- Location
- Ontario, Canada
Hello, safespotting in CH and LHC has been an issue for a long time now. Given the numerous issues with guard pathing, guards aggroing onto passive players being attacked/mind-controlled, and the inability of many melee and non-mage classes to defend themselves (Mages are the only class that can get onto LHC without the use of another player), many people are frustrated with how long this has gone on for without being addressed.
While this server is in desperate need of more world PvP, parking 2-3 mages on top of the Light's Hope Chapel roof and simultaneously pom pyroing people that literally cannot defend themselves is not PvP. The same can be said of priests that mind control other players, which leads the guards to attack the person being mind controlled--NOT the person who attacked another player by mind controlling them.
Personally, I'm not in favour of making it a bannable offence, but I do think safespotting needs to have some sort of actual risk. PvP within neutral towns should still be allowed, but it should not happen without the constant threat of elite guards killing you. If a bunch of mages want to continue POM-pyroing unsuspecting people within towns, they should be allowed to do so as long as they immediately draw the aggro of nearby elite guards that are capable of attacking them and knocking players out of their safespot. With this solution, PvP can be preserved, safespotting can be dealt with, and GMs won't have to deal with the burden of having to respond to tickets regarding safespotters.
While this server is in desperate need of more world PvP, parking 2-3 mages on top of the Light's Hope Chapel roof and simultaneously pom pyroing people that literally cannot defend themselves is not PvP. The same can be said of priests that mind control other players, which leads the guards to attack the person being mind controlled--NOT the person who attacked another player by mind controlling them.
Personally, I'm not in favour of making it a bannable offence, but I do think safespotting needs to have some sort of actual risk. PvP within neutral towns should still be allowed, but it should not happen without the constant threat of elite guards killing you. If a bunch of mages want to continue POM-pyroing unsuspecting people within towns, they should be allowed to do so as long as they immediately draw the aggro of nearby elite guards that are capable of attacking them and knocking players out of their safespot. With this solution, PvP can be preserved, safespotting can be dealt with, and GMs won't have to deal with the burden of having to respond to tickets regarding safespotters.